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Searched refs:GL_SAMPLER_1D_SHADOW (Results 1 – 9 of 9) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h109 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
Dreflection.cpp395 … case true: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY_SHADOW : GL_SAMPLER_1D_SHADOW; in mapSamplerToGlType()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h154 DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1188 case GL_SAMPLER_1D_SHADOW: return TYPE_SAMPLER_1D_SHADOW; in getDataTypeFromGLType()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl940 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
/external/swiftshader/include/GL/
Dglcorearb.h753 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
Dglext.h623 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
/external/mesa3d/include/GL/
Dglcorearb.h753 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
Dglext.h623 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro