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Searched refs:GL_SAMPLER_2D (Results 1 – 25 of 25) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h100 #define GL_SAMPLER_2D 0x8B5E macro
Dreflection.cpp401 case false: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp41 case GL_SAMPLER_2D: in UniformComponentCount()
119 case GL_SAMPLER_2D: in UniformComponentType()
169 case GL_SAMPLER_2D: in IsSamplerUniform()
214 case GL_SAMPLER_2D: in VariableRowCount()
DProgram.cpp1128 case GL_SAMPLER_2D: in applyUniforms()
1779 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform()
1815 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h119 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1193 case GL_SAMPLER_2D: in getSamplerTexCoordType()
1310 case GL_SAMPLER_2D: in getSamplerTexCoordType()
2281 …g with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_2D, GL_TEXTURE_2D… in init()
2301 …ing " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_2D)); in init()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1181 case GL_SAMPLER_2D: return TYPE_SAMPLER_2D; in getDataTypeFromGLType()
DgluStrUtil.inl978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp393 case GL_SAMPLER_2D: in fill()
1489 case GL_SAMPLER_2D: in setUniform()
2234 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_SAMPLER_2D, 3), Loc::C(1))); in Run()
2235 uniforms.push_back(Uniform(uniformValueGenerator, GL_SAMPLER_2D, Loc::C(13))); in Run()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h392 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/include/GLES2/
Dgl2.h327 #define GL_SAMPLER_2D 0x8B5E macro
/external/mesa3d/include/GLES2/
Dgl2.h327 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h416 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1341 …highp", "", "float(texture2D(uniformValue, vec2(0.0, 0.0)).r)", GL_SAMPLER_2D, 1, GL_FA… in test()
/external/swiftshader/include/GLES3/
Dgl3.h327 #define GL_SAMPLER_2D 0x8B5E macro
/external/mesa3d/include/GLES3/
Dgl3.h327 #define GL_SAMPLER_2D 0x8B5E macro
Dgl31.h329 #define GL_SAMPLER_2D 0x8B5E macro
Dgl32.h329 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl936 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1649 …{ "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, … in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp137 return GL_SAMPLER_2D; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h750 #define GL_SAMPLER_2D 0x8B5E macro
Dglext.h620 #define GL_SAMPLER_2D 0x8B5E macro
/external/mesa3d/include/GL/
Dglcorearb.h750 #define GL_SAMPLER_2D 0x8B5E macro
Dglext.h620 #define GL_SAMPLER_2D 0x8B5E macro