/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 100 #define GL_SAMPLER_2D 0x8B5E macro
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D | reflection.cpp | 401 case false: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D; in mapSamplerToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 41 case GL_SAMPLER_2D: in UniformComponentCount() 119 case GL_SAMPLER_2D: in UniformComponentType() 169 case GL_SAMPLER_2D: in IsSamplerUniform() 214 case GL_SAMPLER_2D: in VariableRowCount()
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D | Program.cpp | 1128 case GL_SAMPLER_2D: in applyUniforms() 1779 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform() 1815 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 119 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1193 case GL_SAMPLER_2D: in getSamplerTexCoordType() 1310 case GL_SAMPLER_2D: in getSamplerTexCoordType() 2281 …g with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_2D, GL_TEXTURE_2D… in init() 2301 …ing " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_2D)); in init()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1181 case GL_SAMPLER_2D: return TYPE_SAMPLER_2D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 393 case GL_SAMPLER_2D: in fill() 1489 case GL_SAMPLER_2D: in setUniform() 2234 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_SAMPLER_2D, 3), Loc::C(1))); in Run() 2235 uniforms.push_back(Uniform(uniformValueGenerator, GL_SAMPLER_2D, Loc::C(13))); in Run()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 392 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 327 #define GL_SAMPLER_2D 0x8B5E macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 327 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 416 #define GL_SAMPLER_2D 0x8B5E macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1341 …highp", "", "float(texture2D(uniformValue, vec2(0.0, 0.0)).r)", GL_SAMPLER_2D, 1, GL_FA… in test()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 327 #define GL_SAMPLER_2D 0x8B5E macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 327 #define GL_SAMPLER_2D 0x8B5E macro
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D | gl31.h | 329 #define GL_SAMPLER_2D 0x8B5E macro
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D | gl32.h | 329 #define GL_SAMPLER_2D 0x8B5E macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 936 #define GL_SAMPLER_2D 0x8B5E macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1649 …{ "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, … in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 137 return GL_SAMPLER_2D; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 750 #define GL_SAMPLER_2D 0x8B5E macro
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D | glext.h | 620 #define GL_SAMPLER_2D 0x8B5E macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 750 #define GL_SAMPLER_2D 0x8B5E macro
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D | glext.h | 620 #define GL_SAMPLER_2D 0x8B5E macro
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