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Searched refs:GL_SAMPLER_2D_ARRAY (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h105 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
Dreflection.cpp401 case false: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp46 case GL_SAMPLER_2D_ARRAY: in UniformComponentCount()
124 case GL_SAMPLER_2D_ARRAY: in UniformComponentType()
174 case GL_SAMPLER_2D_ARRAY: in IsSamplerUniform()
219 case GL_SAMPLER_2D_ARRAY: in VariableRowCount()
DProgram.cpp1133 case GL_SAMPLER_2D_ARRAY: in applyUniforms()
1792 case GL_SAMPLER_2D_ARRAY: samplersVS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform()
1828 case GL_SAMPLER_2D_ARRAY: samplersPS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h123 DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1184 case GL_SAMPLER_2D_ARRAY: return TYPE_SAMPLER_2D_ARRAY; in getDataTypeFromGLType()
DgluStrUtil.inl982 case GL_SAMPLER_2D_ARRAY: return "GL_SAMPLER_2D_ARRAY";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h624 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
/external/swiftshader/include/GLES3/
Dgl3.h801 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
/external/mesa3d/include/GLES3/
Dgl3.h801 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
Dgl31.h803 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
Dgl32.h803 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1165 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1653 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY, 1, GL_F… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp159 return GL_SAMPLER_2D_ARRAY; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1076 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
Dglext.h957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
/external/mesa3d/include/GL/
Dglcorearb.h1076 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
Dglext.h957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro