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Searched refs:GL_SAMPLER_2D_SHADOW (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h110 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dreflection.cpp402 … case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp47 case GL_SAMPLER_2D_SHADOW: in UniformComponentCount()
125 case GL_SAMPLER_2D_SHADOW: in UniformComponentType()
175 case GL_SAMPLER_2D_SHADOW: in IsSamplerUniform()
220 case GL_SAMPLER_2D_SHADOW: in VariableRowCount()
DProgram.cpp1134 case GL_SAMPLER_2D_SHADOW: in applyUniforms()
1778 case GL_SAMPLER_2D_SHADOW: in defineUniform()
1814 case GL_SAMPLER_2D_SHADOW: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h155 DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1189 case GL_SAMPLER_2D_SHADOW: return TYPE_SAMPLER_2D_SHADOW; in getDataTypeFromGLType()
DgluStrUtil.inl981 case GL_SAMPLER_2D_SHADOW: return "GL_SAMPLER_2D_SHADOW";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h561 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/swiftshader/include/GLES3/
Dgl3.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/mesa3d/include/GLES3/
Dgl3.h738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dgl31.h740 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dgl32.h740 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl941 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1652 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_SHADOW, 1, GL_F… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp165 return GL_SAMPLER_2D_SHADOW; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h754 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dglext.h624 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/mesa3d/include/GL/
Dglcorearb.h754 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dglext.h624 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro