/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 102 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | reflection.cpp | 410 … case false: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY : GL_SAMPLER_CUBE; in mapSamplerToGlType()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 42 case GL_SAMPLER_CUBE: in UniformComponentCount() 120 case GL_SAMPLER_CUBE: in UniformComponentType() 170 case GL_SAMPLER_CUBE: in IsSamplerUniform() 215 case GL_SAMPLER_CUBE: in VariableRowCount()
|
D | Program.cpp | 1129 case GL_SAMPLER_CUBE: in applyUniforms() 1783 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform() 1819 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
|
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 121 DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_C…
|
/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1182 case GL_SAMPLER_CUBE: return TYPE_SAMPLER_CUBE; in getDataTypeFromGLType()
|
D | gluStrUtil.inl | 980 case GL_SAMPLER_CUBE: return "GL_SAMPLER_CUBE";
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 393 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 328 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 328 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 417 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1342 …, "", "float(textureCube(uniformValue, vec3(0.0, 0.0, 0.0)).r)", GL_SAMPLER_CUBE, 1, GL_FA… in test()
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 328 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 328 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | gl31.h | 330 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | gl32.h | 330 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 939 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1651 …", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE, 1, GL_FA… in test()
|
/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 143 return GL_SAMPLER_CUBE; in glVariableType()
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 752 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | glext.h | 622 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 752 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | glext.h | 622 #define GL_SAMPLER_CUBE 0x8B60 macro
|