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Searched refs:GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW (Results 1 – 13 of 13) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h116 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
Dreflection.cpp411 … case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
/external/deqp/modules/gles31/functional/
Des31fShaderStateQueryTests.cpp313 …{ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "uniform highp samplerCubeArrayShadow u_sampler", "texture(u… in getInfos()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h159 DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1193 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in getDataTypeFromGLType()
DgluStrUtil.inl1019 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1375 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/external/mesa3d/include/GLES3/
Dgl32.h1722 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1826 expected_type = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW; in checkUniformAndResourceApi()
/external/swiftshader/include/GL/
Dglcorearb.h1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
Dglext.h1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/external/mesa3d/include/GL/
Dglcorearb.h1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
Dglext.h1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro