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Searched refs:GL_SAMPLER_CUBE_SHADOW (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h108 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
Dreflection.cpp411 … case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp48 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentCount()
126 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentType()
176 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerUniform()
221 case GL_SAMPLER_CUBE_SHADOW: in VariableRowCount()
DProgram.cpp1135 case GL_SAMPLER_CUBE_SHADOW: in applyUniforms()
1782 case GL_SAMPLER_CUBE_SHADOW: in defineUniform()
1818 case GL_SAMPLER_CUBE_SHADOW: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h156 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1190 case GL_SAMPLER_CUBE_SHADOW: return TYPE_SAMPLER_CUBE_SHADOW; in getDataTypeFromGLType()
DgluStrUtil.inl984 case GL_SAMPLER_CUBE_SHADOW: return "GL_SAMPLER_CUBE_SHADOW";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h626 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/external/swiftshader/include/GLES3/
Dgl3.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/external/mesa3d/include/GLES3/
Dgl3.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
Dgl31.h805 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
Dgl32.h805 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1170 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1655 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE_SHADOW, 1, GL_… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp167 return GL_SAMPLER_CUBE_SHADOW; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1079 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
Dglext.h960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/external/mesa3d/include/GL/
Dglcorearb.h1079 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
Dglext.h960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro