/external/deqp/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 926 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, 1.0f); in test() 937 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, fixedTests[ndx]); in test() 950 …m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, de::clamp(clampTests[ndx], 0.0f, 1.0f… in test() 963 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, reference); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 1008 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, 1.0f); in test() 1019 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, fixedTests[ndx]); in test() 1032 …m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, de::clamp(clampTests[ndx], 0.0f, 1.0f… in test() 1045 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, reference); in test()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 101 case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE"; 1086 case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 243 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 234 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1136 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; in getFloatv() 1508 case GL_SAMPLE_COVERAGE_VALUE: in getQueryParameterNum() 1669 case GL_SAMPLE_COVERAGE_VALUE: in isQueryParameterFloat()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 238 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1864 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; in getFloatv() 2674 case GL_SAMPLE_COVERAGE_VALUE: in getQueryParameterInfo()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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D | gl31.h | 196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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D | gl32.h | 196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/mesa3d/include/GL/ |
D | gl.h | 1786 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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D | glcorearb.h | 521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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D | glext.h | 162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 352 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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D | glext.h | 162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
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