Home
last modified time | relevance | path

Searched refs:GL_SAMPLE_COVERAGE_VALUE (Results 1 – 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp926 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, 1.0f); in test()
937 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, fixedTests[ndx]); in test()
950 …m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, de::clamp(clampTests[ndx], 0.0f, 1.0f… in test()
963 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, reference); in test()
/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp1008 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, 1.0f); in test()
1019 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, fixedTests[ndx]); in test()
1032 …m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, de::clamp(clampTests[ndx], 0.0f, 1.0f… in test()
1045 m_verifier->verifyFloat(m_testCtx, GL_SAMPLE_COVERAGE_VALUE, reference); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl101 case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE";
1086 case GL_SAMPLE_COVERAGE_VALUE: return "GL_SAMPLE_COVERAGE_VALUE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GLES/
Dgl.h243 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/include/GLES/
Dgl.h234 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1136 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; in getFloatv()
1508 case GL_SAMPLE_COVERAGE_VALUE: in getQueryParameterNum()
1669 case GL_SAMPLE_COVERAGE_VALUE: in isQueryParameterFloat()
/external/swiftshader/include/GLES2/
Dgl2.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GLES2/
Dgl2.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h238 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1864 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; in getFloatv()
2674 case GL_SAMPLE_COVERAGE_VALUE: in getQueryParameterInfo()
/external/swiftshader/include/GLES3/
Dgl3.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GLES3/
Dgl3.h194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl31.h196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dgl32.h196 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/mesa3d/include/GL/
Dgl.h1786 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglcorearb.h521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglext.h162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl352 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
/external/swiftshader/include/GL/
Dglcorearb.h521 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro
Dglext.h162 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA macro