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Searched refs:GL_SAMPLE_MASK (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGLCoverageTests.cpp513 glw::GLint enabled = gl.isEnabled(GL_SAMPLE_MASK); in iterate()
526 gl.getBooleanv(GL_SAMPLE_MASK, &bool_value); in iterate()
534 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate()
542 gl.getIntegerv(GL_SAMPLE_MASK, &int_value); in iterate()
551 gl.enable(GL_SAMPLE_MASK); in iterate()
556 enabled = gl.isEnabled(GL_SAMPLE_MASK); in iterate()
565 gl.getBooleanv(GL_SAMPLE_MASK, &bool_value); in iterate()
573 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate()
581 gl.getIntegerv(GL_SAMPLE_MASK, &int_value); in iterate()
590 gl.disable(GL_SAMPLE_MASK); in iterate()
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Des31cTextureStorageMultisampleFunctionalTests.cpp937 gl.enable(GL_SAMPLE_MASK); in iterate()
1582 gl.enable(GL_SAMPLE_MASK); in iterate()
2140 gl.enable(GL_SAMPLE_MASK); in iterate()
/external/deqp/modules/gles31/functional/
Des31fBooleanStateQueryTests.cpp146 { "sample_mask", "SAMPLE_MASK", GL_SAMPLE_MASK, false, glu::ApiType::es(3, 1)}, in init()
Des31fMultisampleTests.cpp460 gl.enable(GL_SAMPLE_MASK); in iterate()
573 gl.enable(GL_SAMPLE_MASK); in init()
773 gl.enable(GL_SAMPLE_MASK); in iterate()
923 gl.enable(GL_SAMPLE_MASK); in iterate()
Des31fSampleVariableTests.cpp1171 gl.enable(GL_SAMPLE_MASK); in preDraw()
1197 gl.disable(GL_SAMPLE_MASK); in postDraw()
2049 gl.enable(GL_SAMPLE_MASK); in preDraw()
2070 gl.disable(GL_SAMPLE_MASK); in postDraw()
Des31fTextureMultisampleTests.cpp880 gl.enable(GL_SAMPLE_MASK); in updateTexture()
894 gl.enable(GL_SAMPLE_MASK); in updateTexture()
939 gl.disable (GL_SAMPLE_MASK); in updateTexture()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.shaders.sample_variables.txt86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not
87 depend on GL_SAMPLE_MASK value.
/external/deqp/framework/opengl/
DgluStateReset.cpp135 gl.disable(GL_SAMPLE_MASK); in resetStateES()
743 gl.disable(GL_SAMPLE_MASK); in resetStateGLCore()
DgluStrUtil.inl486 case GL_SAMPLE_MASK: return "GL_SAMPLE_MASK";
1352 case GL_SAMPLE_MASK: return "GL_SAMPLE_MASK";
/external/mesa3d/src/mesa/main/
Denable.c1113 case GL_SAMPLE_MASK: in _mesa_set_enable()
1725 case GL_SAMPLE_MASK: in _mesa_IsEnabled()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c798 _mesa_set_enable(ctx, GL_SAMPLE_MASK, GL_FALSE); in _mesa_meta_begin()
1172 _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask); in _mesa_meta_end()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h313 { GL_SAMPLE_MASK, CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample },
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1257 #define GL_SAMPLE_MASK 0x8E51 macro
/external/mesa3d/include/GLES3/
Dgl31.h1345 #define GL_SAMPLE_MASK 0x8E51 macro
Dgl32.h1345 #define GL_SAMPLE_MASK 0x8E51 macro
/external/virglrenderer/src/
Dvrend_renderer.c4719 glEnable(GL_SAMPLE_MASK); in vrend_hw_emit_rs()
4721 glDisable(GL_SAMPLE_MASK); in vrend_hw_emit_rs()
/external/swiftshader/include/GL/
Dglcorearb.h1582 #define GL_SAMPLE_MASK 0x8E51 macro
Dglext.h1469 #define GL_SAMPLE_MASK 0x8E51 macro
/external/mesa3d/include/GL/
Dglcorearb.h1582 #define GL_SAMPLE_MASK 0x8E51 macro
Dglext.h1469 #define GL_SAMPLE_MASK 0x8E51 macro