/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 513 glw::GLint enabled = gl.isEnabled(GL_SAMPLE_MASK); in iterate() 526 gl.getBooleanv(GL_SAMPLE_MASK, &bool_value); in iterate() 534 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate() 542 gl.getIntegerv(GL_SAMPLE_MASK, &int_value); in iterate() 551 gl.enable(GL_SAMPLE_MASK); in iterate() 556 enabled = gl.isEnabled(GL_SAMPLE_MASK); in iterate() 565 gl.getBooleanv(GL_SAMPLE_MASK, &bool_value); in iterate() 573 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate() 581 gl.getIntegerv(GL_SAMPLE_MASK, &int_value); in iterate() 590 gl.disable(GL_SAMPLE_MASK); in iterate() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 937 gl.enable(GL_SAMPLE_MASK); in iterate() 1582 gl.enable(GL_SAMPLE_MASK); in iterate() 2140 gl.enable(GL_SAMPLE_MASK); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fBooleanStateQueryTests.cpp | 146 { "sample_mask", "SAMPLE_MASK", GL_SAMPLE_MASK, false, glu::ApiType::es(3, 1)}, in init()
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D | es31fMultisampleTests.cpp | 460 gl.enable(GL_SAMPLE_MASK); in iterate() 573 gl.enable(GL_SAMPLE_MASK); in init() 773 gl.enable(GL_SAMPLE_MASK); in iterate() 923 gl.enable(GL_SAMPLE_MASK); in iterate()
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D | es31fSampleVariableTests.cpp | 1171 gl.enable(GL_SAMPLE_MASK); in preDraw() 1197 gl.disable(GL_SAMPLE_MASK); in postDraw() 2049 gl.enable(GL_SAMPLE_MASK); in preDraw() 2070 gl.disable(GL_SAMPLE_MASK); in postDraw()
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D | es31fTextureMultisampleTests.cpp | 880 gl.enable(GL_SAMPLE_MASK); in updateTexture() 894 gl.enable(GL_SAMPLE_MASK); in updateTexture() 939 gl.disable (GL_SAMPLE_MASK); in updateTexture()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.shaders.sample_variables.txt | 86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not 87 depend on GL_SAMPLE_MASK value.
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 135 gl.disable(GL_SAMPLE_MASK); in resetStateES() 743 gl.disable(GL_SAMPLE_MASK); in resetStateGLCore()
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D | gluStrUtil.inl | 486 case GL_SAMPLE_MASK: return "GL_SAMPLE_MASK"; 1352 case GL_SAMPLE_MASK: return "GL_SAMPLE_MASK";
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/external/mesa3d/src/mesa/main/ |
D | enable.c | 1113 case GL_SAMPLE_MASK: in _mesa_set_enable() 1725 case GL_SAMPLE_MASK: in _mesa_IsEnabled()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 798 _mesa_set_enable(ctx, GL_SAMPLE_MASK, GL_FALSE); in _mesa_meta_begin() 1172 _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask); in _mesa_meta_end()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 313 { GL_SAMPLE_MASK, CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample },
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1257 #define GL_SAMPLE_MASK 0x8E51 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1345 #define GL_SAMPLE_MASK 0x8E51 macro
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D | gl32.h | 1345 #define GL_SAMPLE_MASK 0x8E51 macro
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 4719 glEnable(GL_SAMPLE_MASK); in vrend_hw_emit_rs() 4721 glDisable(GL_SAMPLE_MASK); in vrend_hw_emit_rs()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1582 #define GL_SAMPLE_MASK 0x8E51 macro
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D | glext.h | 1469 #define GL_SAMPLE_MASK 0x8E51 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1582 #define GL_SAMPLE_MASK 0x8E51 macro
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D | glext.h | 1469 #define GL_SAMPLE_MASK 0x8E51 macro
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