/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderStorageBufferObjectTests.cpp | 513 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 514 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 515 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 522 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run() 524 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run() 564 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 565 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 566 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 572 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 752 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0]); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 531 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup() 532 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup() 533 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 546 …data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_RE… in Run() 552 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() 553 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 637 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_storage_buffer); in RunIteration() 638 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 639 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 969 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 970 glBufferData(GL_SHADER_STORAGE_BUFFER, 512 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); in Run() 971 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 978 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 981 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE… in Run() 1002 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() 1003 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 1470 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1471 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Vec4), NULL, GL_DYNAMIC_DRAW); in Run() 1472 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 1141 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write() 1142 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write() 1147 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Write() 1267 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS() 1268 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS() 1273 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in WriteCS() 1428 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1429 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1433 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read() 1566 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in ReadCS() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderStorageBufferObjectTests.cpp | 635 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_buffer); in RunIteration() 637 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, 0); in RunIteration() 669 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 670 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 671 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 718 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 719 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 720 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 930 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0]); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 517 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 519 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 526 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run() 528 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run() 568 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 570 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 756 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0]); in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 522 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup() 523 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup() 524 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 535 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 537 …data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_RE… in Run() 543 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() 544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 628 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_storage_buffer); in RunIteration() 629 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 630 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1175 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write() 1176 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write() 1181 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Write() 1301 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS() 1302 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS() 1307 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in WriteCS() 1463 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1464 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1468 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read() 1601 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in ReadCS() [all …]
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D | gl4cTextureGatherTests.cpp | 1090 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in TestCompute() 1091 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Vec4), NULL, GL_DYNAMIC_DRAW); in TestCompute() 1092 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TestCompute() 1096 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in TestCompute() 1099 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TestCompute() 1100 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TestCompute() 1109 …data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_… in VerifyCompute() 1215 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1282 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1441 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 3956 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 3957 glBufferData(GL_SHADER_STORAGE_BUFFER, 512 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); in Run() 3958 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 3964 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 3966 glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), &data[0]); in Run() 4283 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo); in Run() 4284 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(data.size() * 4), &data[0], GL_DYNAMIC_READ); in Run() 4315 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo); in Run() 4317 …data = static_cast<GLuint*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 100 * 4, GL_MAP_READ_BIT… in Run() 4328 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 201 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 202 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockSize, DE_NULL, GL_STREAM_READ); in iterate() 203 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate() 217 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() 303 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate() 304 …gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DR… in iterate() 309 …const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_B… in iterate() 315 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer); in iterate() 324 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 325 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, DE_NULL, GL_STREAM_READ); in iterate() [all …]
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D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init() 105 gl.bufferData(GL_SHADER_STORAGE_BUFFER, 2 * (int)sizeof(deUint32), &invalidValue, GL_DYNAMIC_COPY); in init() 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init() 112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID); in init() 113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID); in init() 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate() 190 …gl.bufferData(GL_SHADER_STORAGE_BUFFER, s_fixedBufferSize * (int)sizeof(float), DE_NULL, GL_DYNAMI… in iterate() 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate() 208 ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (int)sizeof(deUint32), GL_MAP_READ_BIT); in iterate() 222 if (gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER) == GL_FALSE) in iterate()
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D | es31fSynchronizationTests.cpp | 232 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); in init() 233 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW); in init() 272 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in init() 273 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &negativeBuffer[0], GL_STATIC_DRAW); in init() 338 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute() 343 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute() 344 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf); in runCompute() 367 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf); in runCompute() 384 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); in verifyResults() 386 …mapped = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_workWidth * m_workHeight * sizeof(deInt3… in verifyResults() [all …]
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D | es31fIndirectComputeDispatchTests.cpp | 252 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer); in createCmdBufferCompute() 280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in createResultBuffer() 281 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizei)data.size(), &data[0], GL_STATIC_READ); in createResultBuffer() 304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in verifyResultBuffer() 305 mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, resultBufferSize, GL_MAP_READ_BIT); in verifyResultBuffer() 330 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in verifyResultBuffer() 333 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in verifyResultBuffer() 375 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, *resultBuffer, (glw::GLintptr)curOffset, resultBlo… in iterate()
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D | es31fAtomicCounterTests.cpp | 954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 955 gl.bufferData(GL_SHADER_STORAGE_BUFFER, ssoSize, NULL, GL_STATIC_DRAW); in iterate() 961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() 962 gl.bufferData(GL_SHADER_STORAGE_BUFFER, counterBufferSize, &(data[0]), GL_STATIC_DRAW); in iterate() 967 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate() 986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 989 …void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)(output.size() * sizeof(deU… in iterate() 994 if (!gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER)) in iterate() 1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate() 1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() [all …]
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D | es31fShaderAtomicOpTests.cpp | 224 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer); in iterate() 225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate() 226 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer); in iterate() 234 …const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_R… in iterate() 245 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 1031 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer); in iterate() 1032 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate() 1033 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer); in iterate() 1041 …const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_… in iterate() 1077 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
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D | es31fShaderSharedVarTests.cpp | 306 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ); in iterate() 308 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() 318 …const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL… in iterate() 340 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
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D | es31fComputeShaderBuiltinVarTests.cpp | 226 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 227 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ); in iterate() 228 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() 239 const void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufferSize, GL_MAP_READ_BIT); in iterate() 282 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SSBOArrayIndexing.cpp | 132 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_ssbo_buffer_ids[index]); in initTest() 191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); in iterate() 195 …(const glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(glw::GLuint), GL_MAP_REA… in iterate() 207 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in deinit()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 195 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate() 218 GL_SHADER_STORAGE_BUFFER, 0, m_texture_buffer_size * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate() 238 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 265 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
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D | esextcTextureBufferMAXSizeValidation.cpp | 223 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate() 245 glw::GLuint* result = (glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in iterate() 274 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 292 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
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D | esextcTextureBufferOperations.cpp | 389 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_bo_id); in iterateFirstPhase() 405 …glw::GLint* result_mapped = (glw::GLint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, size, GL_M… in iterateFirstPhase() 410 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterateFirstPhase() 414 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in iterateFirstPhase() 660 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinitFirstPhase() 1496 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_tb_bo_id); in initializeBufferObjectData() 1508 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in initializeBufferObjectData() 1563 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in deinit()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLimitTest.inl | 111 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); 112 gl.bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(DataType), NULL, GL_DYNAMIC_DRAW); 113 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); 117 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); 119 …DataType* data = static_cast<DataType*>(gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Data… 121 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); 122 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 886 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer); in resizeInputBuffer() 887 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeInputBuffer() 894 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_outputBuffer); in resizeOutputBuffer() 895 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeOutputBuffer() 1032 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in uploadInputBuffer() 1033 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, inputBufferSize, GL_MAP_WRITE_BIT); in uploadInputBuffer() 1050 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer() 1054 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer() 1067 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in readOutputBuffer() 1068 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outputBufferSize, GL_MAP_READ_BIT); in readOutputBuffer() [all …]
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/external/tensorflow/tensorflow/lite/g3doc/performance/ |
D | gpu_advanced.md | 205 glBindBuffer(GL_SHADER_STORAGE_BUFFER, id[0]); 206 glBufferData(GL_SHADER_STORAGE_BUFFER, inputSize, null, GL_STREAM_COPY); 207 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); // unbind 237 glBindBuffer(GL_SHADER_STORAGE_BUFFER, id[0]); 238 glBufferData(GL_SHADER_STORAGE_BUFFER, outputSize, null, GL_STREAM_COPY); 239 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); // unbind
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