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Searched refs:GL_SMOOTH_LINE_WIDTH_RANGE (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h200 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
/external/mesa3d/include/GLES/
Dgl.h173 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
/external/swiftshader/include/GLES/
Dgl.h164 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1148 case GL_SMOOTH_LINE_WIDTH_RANGE: in getFloatv()
1543 case GL_SMOOTH_LINE_WIDTH_RANGE: in getQueryParameterNum()
1674 case GL_SMOOTH_LINE_WIDTH_RANGE: in isQueryParameterFloat()
/external/mesa3d/include/GL/
Dgl.h1478 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
Dglcorearb.h465 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
Dglext.h101 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl131 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
/external/virglrenderer/src/
Dvrend_renderer.c8080 glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range); in vrend_renderer_fill_caps_v2()
/external/swiftshader/include/GL/
Dglcorearb.h465 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro
Dglext.h101 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 macro