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Searched refs:GL_SMOOTH_POINT_SIZE_RANGE (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h198 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
/external/mesa3d/include/GLES/
Dgl.h171 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
/external/swiftshader/include/GLES/
Dgl.h162 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1152 case GL_SMOOTH_POINT_SIZE_RANGE: in getFloatv()
1542 case GL_SMOOTH_POINT_SIZE_RANGE: in getQueryParameterNum()
1675 case GL_SMOOTH_POINT_SIZE_RANGE: in isQueryParameterFloat()
/external/mesa3d/include/GL/
Dgl.h1476 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
Dglcorearb.h463 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
Dglext.h99 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl125 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
/external/virglrenderer/src/
Dvrend_renderer.c8076 glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, range); in vrend_renderer_fill_caps_v2()
/external/swiftshader/include/GL/
Dglcorearb.h463 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro
Dglext.h99 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 macro