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Searched refs:GL_STENCIL_BUFFER_BIT (Results 1 – 25 of 124) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp64 if (discardBufferBits & GL_STENCIL_BUFFER_BIT) in getDefaultFBDiscardAttachments()
78 …(discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_STENC… in getFBODiscardAttachments()
82 else if (discardBufferBits & GL_STENCIL_BUFFER_BIT) in getFBODiscardAttachments()
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
183 if ((m_buffers & GL_STENCIL_BUFFER_BIT) == 0) in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
275 if ((m_buffers & GL_STENCIL_BUFFER_BIT) == 0) in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
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Des3fFboRenderTest.cpp128 if (buffers & GL_STENCIL_BUFFER_BIT) in getName()
131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in getName()
284 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in Framebuffer()
297 deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT : GL_DEPTH_BUFFER_BIT; in Framebuffer()
452 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
476 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
562 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
568 context.clear(GL_STENCIL_BUFFER_BIT); in render()
571 context.clear(GL_STENCIL_BUFFER_BIT); in render()
631 bool stencil = (m_config.buffers & GL_STENCIL_BUFFER_BIT) != 0; in render()
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Des3fDepthStencilClearTests.cpp265 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break; in generateClears()
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; in generateClears()
274 clear->clearMask = GL_STENCIL_BUFFER_BIT; in generateClears()
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderGL()
468 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) in renderReference()
Des3fDepthTests.cpp150 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
163 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
Des3fScissorTests.cpp105 …rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT)); in init()
Des3fStencilTests.cpp236 context.clear(GL_STENCIL_BUFFER_BIT); in executeOps()
332 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
351 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
/external/autotest/client/deps/glbench/src/
Dcleartest.cc47 mask_ = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; in Run()
51 mask_ = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; in Run()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
793 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
890 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
976 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1031 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
1037 context.clear(GL_STENCIL_BUFFER_BIT); in render()
1040 context.clear(GL_STENCIL_BUFFER_BIT); in render()
1151 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
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Des2fDepthStencilClearTests.cpp262 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break; in generateClears()
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; in generateClears()
271 clear->clearMask = GL_STENCIL_BUFFER_BIT; in generateClears()
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderGL()
465 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) in renderReference()
Des2fScissorTests.cpp95 …rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT)); in init()
Des2fDepthTests.cpp147 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
160 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
Des2fStencilTests.cpp233 context.clear(GL_STENCIL_BUFFER_BIT); in executeOps()
329 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
348 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in calibrate()
947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in calibrate()
984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
1710 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderSample()
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/external/mesa3d/src/mesa/main/
Dblit.c368 GL_STENCIL_BUFFER_BIT); in blit_framebuffer()
398 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) in blit_framebuffer()
479 if (mask & GL_STENCIL_BUFFER_BIT) { in blit_framebuffer()
492 mask &= ~GL_STENCIL_BUFFER_BIT; in blit_framebuffer()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c56 GL_STENCIL_BUFFER_BIT); in st_BlitFramebuffer()
288 if (mask & GL_STENCIL_BUFFER_BIT) in st_BlitFramebuffer()
322 if (mask & GL_STENCIL_BUFFER_BIT) { in st_BlitFramebuffer()
/external/skia/tools/sk_app/ios/
DGLWindowContext_ios.cpp61 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
DRasterWindowContext_ios.cpp75 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/skqp/tools/sk_app/ios/
DGLWindowContext_ios.cpp61 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
DRasterWindowContext_ios.cpp75 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/skqp/tools/sk_app/win/
DGLWindowContext_win.cpp94 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/skia/tools/sk_app/win/
DGLWindowContext_win.cpp94 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/skqp/tools/sk_app/android/
DGLWindowContext_android.cpp114 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/skia/tools/sk_app/android/
DGLWindowContext_android.cpp114 glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in onInitializeContext()
/external/deqp/external/openglcts/modules/gles2/
Des2cTestPackage.cpp86 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp220 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in testLayerFace()
367 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
370 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()

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