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Searched refs:GL_TEXTURE0_ARB (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Datifragshader.c453 ((coord < GL_TEXTURE0_ARB) || (coord > GL_TEXTURE7_ARB) || in _mesa_PassTexCoordATI()
454 ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_PassTexCoordATI()
471 GLuint tmp = coord - GL_TEXTURE0_ARB; in _mesa_PassTexCoordATI()
526 ((interp < GL_TEXTURE0_ARB) || (interp > GL_TEXTURE7_ARB) || in _mesa_SampleMapATI()
527 ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_SampleMapATI()
545 GLuint tmp = interp - GL_TEXTURE0_ARB; in _mesa_SampleMapATI()
Dattrib.c764 _mesa_ActiveTexture(GL_TEXTURE0_ARB + u); in pop_texture_group()
903 _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); in pop_texture_group()
Dget.c717 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; in find_custom_value()
720 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()
/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c249 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { in handle_pass_op()
250 pass_tex -= GL_TEXTURE0_ARB; in handle_pass_op()
272 if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) { in handle_sample_op()
273 coord_source -= GL_TEXTURE0_ARB; in handle_sample_op()
/external/mesa3d/src/mesa/state_tracker/
Dst_atifs_to_tgsi.c315 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { in compile_setupinst()
316 unsigned attr = pass_tex - GL_TEXTURE0_ARB + VARYING_SLOT_TEX0; in compile_setupinst()
565 … prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB); in st_init_atifs_prog()
571 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { in st_init_atifs_prog()
572 … prog->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB); in st_init_atifs_prog()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c372 txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()
418 txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) in r200UpdateFSRouting()
491 txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT; in r200UpdateFSRouting()
/external/mesa3d/include/GL/
Dgl.h1935 #define GL_TEXTURE0_ARB 0x84C0 macro
Dglext.h3736 #define GL_TEXTURE0_ARB 0x84C0 macro
/external/swiftshader/include/GL/
Dglext.h3736 #define GL_TEXTURE0_ARB 0x84C0 macro