/external/mesa3d/src/mesa/state_tracker/ |
D | st_copytex.c | 67 case GL_TEXTURE_1D: in st_copy_framebuffer_to_texture() 68 _mesa_GetTexLevelParameteriv(GL_TEXTURE_1D, texLevel, in st_copy_framebuffer_to_texture() 72 _mesa_CopyTexSubImage1D(GL_TEXTURE_1D, in st_copy_framebuffer_to_texture() 79 _mesa_CopyTexImage1D(GL_TEXTURE_1D, in st_copy_framebuffer_to_texture()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 766 gl.bindTexture (GL_TEXTURE_1D, 0); in resetStateGLCore() 767 gl.texImage1D (GL_TEXTURE_1D, 0, GL_RGBA, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore() 768 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in resetStateGLCore() 769 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 770 gl.texParameterfv (GL_TEXTURE_1D, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() 771 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateGLCore() 772 gl.texParameterf (GL_TEXTURE_1D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore() 773 gl.texParameterf (GL_TEXTURE_1D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore() 774 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_BASE_LEVEL, 0); in resetStateGLCore() 775 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateGLCore() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 100 gl.bindTexture(GL_TEXTURE_1D, id); in createTexture1D() 101 gl.texImage1D(GL_TEXTURE_1D, 0, internalFormat, WIDTH, 0, format, type, &data[0]); in createTexture1D() 102 setTexParameters(gl, GL_TEXTURE_1D, components == 1); in createTexture1D() 288 ResultData create<GL_TEXTURE_1D, GL_RGBA8>(const Functions& gl) in create() 294 ResultData create<GL_TEXTURE_1D, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 641 …{ &create<GL_TEXTURE_1D, GL_RGBA8>, "sampler_1d", "sampler1D", "texture(sampler, coords.… in init() 642 …{ &create<GL_TEXTURE_1D, GL_DEPTH_COMPONENT16>, "sampler_1d_shadow", "sampler1DShadow", "vec4(… in init()
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/external/mesa3d/src/mesa/main/ |
D | texformat.c | 255 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { in _mesa_choose_tex_format() 264 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { in _mesa_choose_tex_format() 669 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) in _mesa_choose_tex_format() 684 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) in _mesa_choose_tex_format()
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D | formatquery.c | 74 case GL_TEXTURE_1D: in _legal_parameters() 398 case GL_TEXTURE_1D: in _is_target_supported() 486 case GL_TEXTURE_1D: in _is_resource_supported() 736 case GL_TEXTURE_1D: in _equivalent_size_pname() 1322 case GL_TEXTURE_1D: in _mesa_GetInternalformativ()
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D | copyimage.c | 87 case GL_TEXTURE_1D: in prepare_target_err() 346 case GL_TEXTURE_1D: in check_region_bounds() 364 case GL_TEXTURE_1D: in check_region_bounds()
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D | textureview.c | 390 case GL_TEXTURE_1D: in target_valid() 553 case GL_TEXTURE_1D: in texture_view() 633 case GL_TEXTURE_1D: in texture_view()
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D | texobj.c | 151 case GL_TEXTURE_1D: in _mesa_get_current_tex_object() 262 target == GL_TEXTURE_1D || in _mesa_initialize_texture_object() 512 case GL_TEXTURE_1D: in valid_texture_object() 710 case GL_TEXTURE_1D: in _mesa_test_texobj_completeness() 989 target = GL_TEXTURE_1D; in _mesa_get_fallback_texture() 1591 case GL_TEXTURE_1D: in _mesa_tex_target_to_index() 2209 case GL_TEXTURE_1D: in _mesa_InvalidateTexSubImage()
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D | genmipmap.c | 48 case GL_TEXTURE_1D: in _mesa_is_valid_generate_texture_mipmap_target()
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D | teximage.c | 310 case GL_TEXTURE_1D: in proxy_target() 509 case GL_TEXTURE_1D: in _mesa_max_texture_levels() 565 case GL_TEXTURE_1D: in _mesa_get_texture_dimensions() 612 case GL_TEXTURE_1D: in _mesa_tex_target_is_layered() 661 case GL_TEXTURE_1D: in _mesa_get_texture_layers() 704 case GL_TEXTURE_1D: in _mesa_get_tex_max_num_levels() 867 case GL_TEXTURE_1D: in _mesa_init_teximage_fields_ms() 991 case GL_TEXTURE_1D: in _mesa_legal_texture_dimensions() 1531 case GL_TEXTURE_1D: in legal_teximage_target() 1599 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D; in legal_texsubimage_target() [all …]
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D | texgetimage.c | 624 if ((target == GL_TEXTURE_1D || in get_tex_memcpy() 845 case GL_TEXTURE_1D: in legal_getteximage_target() 950 case GL_TEXTURE_1D: in dimensions_error_check() 1042 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { in dimensions_error_check()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_texstate.c | 271 if (tObj->Target == GL_TEXTURE_1D) in i915_update_tex_unit() 298 if (tObj->Target == GL_TEXTURE_1D) in i915_update_tex_unit() 422 case GL_TEXTURE_1D: in i915UpdateTextureState()
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D | i915_tex_layout.c | 237 case GL_TEXTURE_1D: in i915_miptree_layout() 469 case GL_TEXTURE_1D: in i945_miptree_layout()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 182 gl.bindTexture(GL_TEXTURE_1D, m_texture_1D); in prepare() 185 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, s_texture_data_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_te… in prepare() 780 glw::GLenum targets[] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, in iterate() 916 case GL_TEXTURE_1D: in prepare() 988 if (GL_TEXTURE_1D != target) in check()
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D | gl4cSparseTextureClampTests.cpp | 492 if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) in draw() 525 mSupportedTargets.push_back(GL_TEXTURE_1D); in init() 539 f.allowedTargets.insert(GL_TEXTURE_1D); in init() 555 f.allowedTargets.insert(GL_TEXTURE_1D); in init() 572 f.allowedTargets.insert(GL_TEXTURE_1D); in init() 592 f.allowedTargets.insert(GL_TEXTURE_1D); in init()
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D | gl4cIncompleteTextureAccessTests.cpp | 490 { GL_TEXTURE_1D, "sampler1D", "texture(texture_input, 0.0)", { 0.f, 0.f, 0.f, 1.f } }, 500 { GL_TEXTURE_1D,
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D | gl4cDirectStateAccessTexturesTests.cpp | 102 static const glw::GLenum texture_targets[] = { GL_TEXTURE_1D, in iterate() 1730 return GL_TEXTURE_1D; in TextureTarget() 4643 return GL_TEXTURE_1D; in TextureTarget() 5617 return GL_TEXTURE_1D; in TextureTarget() 7236 gl.bindTexture(GL_TEXTURE_1D, texture); in iterate() 7239 …gl.texImage1D(GL_TEXTURE_1D, 0, GL_R8, s_texture_width, 0, GL_RED, GL_UNSIGNED_BYTE, s_texture_dat… in iterate() 7273 gl.getTexLevelParameteriv(GL_TEXTURE_1D, i, GL_TEXTURE_WIDTH, &mipmap_size); in iterate() 7289 gl.getTexImage(GL_TEXTURE_1D, i, GL_RED, GL_UNSIGNED_BYTE, result); in iterate() 8512 static const glw::GLenum texture_targets[] = { GL_TEXTURE_1D, in NotATarget() 8596 gl.createTextures(GL_TEXTURE_1D, 1, &texture_1D); in iterate() [all …]
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D | gl4cTextureViewTests.cpp | 172 static glw::GLenum valid_texture_targets[] = { GL_TEXTURE_1D, 1851 case GL_TEXTURE_1D: in getTextureTargetString() 2150 case GL_TEXTURE_1D: in initTextureStorage() 2263 case GL_TEXTURE_1D: in initTextureStorage() 2569 case GL_TEXTURE_1D: in isLegalTextureTargetForTextureView() 2571 result = (view_texture_target == GL_TEXTURE_1D || view_texture_target == GL_TEXTURE_1D_ARRAY); in isLegalTextureTargetForTextureView() 2614 result = (view_texture_target == GL_TEXTURE_1D_ARRAY || view_texture_target == GL_TEXTURE_1D); in isLegalTextureTargetForTextureView() 2712 GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, in initTestRuns() 2791 if (texture_target == GL_TEXTURE_1D || texture_target == GL_TEXTURE_2D || in initTestRuns() 3465 gl.bindTexture(GL_TEXTURE_1D, m_reference_immutable_to_1d_id); in iterate() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 838 case GL_TEXTURE_1D: in EnumToString() 958 case GL_TEXTURE_1D: in ImageType() 990 case GL_TEXTURE_1D: in ImageType() 1022 case GL_TEXTURE_1D: in ImageType() 2414 glBindTexture(GL_TEXTURE_1D, textures[0]); in Write() 2415 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 2416 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 2417 glTexImage1D(GL_TEXTURE_1D, 0, internalformat, kSize, 0, Format<T>(), Type<T>(), &data[0]); in Write() 2418 glBindTexture(GL_TEXTURE_1D, 0); in Write() 2499 glBindTexture(GL_TEXTURE_1D, textures[0]); in Write() [all …]
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D | gl4cShaderImageSizeTests.cpp | 856 const GLenum target[4] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, in Run() 861 if (target[i] == GL_TEXTURE_1D || target[i] == GL_TEXTURE_1D_ARRAY) in Run() 1108 const GLenum target[4] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, in Run() 1113 if (target[i] == GL_TEXTURE_1D || target[i] == GL_TEXTURE_1D_ARRAY) in Run()
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D | gl3cTextureSizePromotion.cpp | 322 case GL_TEXTURE_1D: in prepareSourceTexture() 632 case GL_TEXTURE_1D: in prepareProgram() 1225 GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, 1230 STR(GL_TEXTURE_1D), STR(GL_TEXTURE_2D), STR(GL_TEXTURE_1D_ARRAY), STR(GL_TEXTURE_RECTANGLE),
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_ext_rendertexture.c | 75 return GL_TEXTURE_1D; in translate_target()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen8_depth_state.c | 182 case GL_TEXTURE_1D: in gen8_emit_depth_stencil_hiz()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tex.c | 198 case GL_TEXTURE_1D: in nv20_emit_tex_obj()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texture.c | 184 if (texImage->TexObject->Target == GL_TEXTURE_1D) in check_map_teximage()
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