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Searched refs:GL_TEXTURE_2D (Results 1 – 25 of 357) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp135 glBindTexture(GL_TEXTURE_2D, texture); in init()
159 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init()
199 …glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[firstNonPalettedFormatNdx], 0, 0, 0, 0… in init()
248 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); in init()
283 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init()
285 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init()
287 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init()
396 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); in init()
398 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); in init()
400 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, … in init()
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Des2fFboRenderTest.cpp292 case GL_TEXTURE_2D: name += "tex2d_"; break; in getName()
426 case GL_TEXTURE_2D: in Framebuffer()
429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer()
430 context.texImage2D(GL_TEXTURE_2D, 0, m_config.colorbufferFormat, width, height); in Framebuffer()
431 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Framebuffer()
436 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Framebuffer()
437 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Framebuffer()
440 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0… in Framebuffer()
503 if (type == GL_TEXTURE_2D || type == GL_TEXTURE_CUBE_MAP) in destroyBuffer()
518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D()
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Des2fTextureCompletenessTests.cpp282 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
299 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture()
349 glBindTexture (GL_TEXTURE_2D, texture); in createTexture()
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
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Des2fFboStateQueryTests.cpp91 glBindTexture(GL_TEXTURE_2D, textureID); in test()
92 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test()
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
148 glBindTexture(GL_TEXTURE_2D, textureID); in test()
149 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); in test()
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
157 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init()
203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in init()
205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in init()
224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init()
244 …glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2… in init()
269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); in init()
271 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); in init()
273 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); in init()
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Des3fFboRenderTest.cpp112 case GL_TEXTURE_2D: return "tex2d"; in getTypeName()
269 case GL_TEXTURE_2D: in Framebuffer()
271 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0… in Framebuffer()
288 …case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthSten… in Framebuffer()
305 …case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthSte… in Framebuffer()
340 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D()
341 m_context.texImage2D(GL_TEXTURE_2D, 0, format, width, height); in createTex2D()
346 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in createTex2D()
347 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in createTex2D()
350 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createTex2D()
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Des3fNegativeBufferApiTests.cpp238 glBindTexture (GL_TEXTURE_2D, texture); in init()
239 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
247 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init()
248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
303 glBindTexture (GL_TEXTURE_2D, 0); in init()
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Des3fFboColorbufferTests.cpp261 glBindTexture(GL_TEXTURE_2D, tex); in render()
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
266 …glTexImage2D(GL_TEXTURE_2D, 0, format, size.x(), size.y(), 0, transferFmt.format, transferFmt.data… in render()
269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render()
292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render()
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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Des3fFboDepthbufferTests.cpp121 glBindTexture(GL_TEXTURE_2D, gridTex); in render()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
126 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render()
181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
182 …glTexImage2D(GL_TEXTURE_2D, 0, m_format, m_width, m_height, 0, transferFmt.format, transferFmt.dat… in render()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render()
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render()
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Des3fFboStateQueryTests.cpp239 glBindTexture(GL_TEXTURE_2D, textureID); in test()
240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test()
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
295 glBindTexture(GL_TEXTURE_2D, textureID); in test()
296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test()
299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test()
304 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
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Des3fSamplerObjectTests.cpp63 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, in init()
67 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, in init()
71 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, in init()
75 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, in init()
79 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, in init()
83 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, in init()
87 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, in init()
101 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, in init()
106 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, in init()
111 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, in init()
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/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
137 ctx.glBindTexture(GL_TEXTURE_2D, texture[2]); in bindtexture()
146 ctx.glBindTexture(GL_TEXTURE_2D, texture[3]); in bindtexture()
165 ctx.glBindTexture(GL_TEXTURE_2D, texture[4]); in bindtexture()
194 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format()
196 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format()
198 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format()
218 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_neg_level()
239 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, … in compressedteximage2d_max_level()
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Des31fNegativeBufferApiTests.cpp282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch()
283 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_pixels_fbo_format_mismatch()
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
291 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_pixels_fbo_format_mismatch()
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in read_pixels_fbo_format_mismatch()
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
305 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in read_pixels_fbo_format_mismatch()
306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
315 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); in read_pixels_fbo_format_mismatch()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp79 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit()
182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest()
183 …gl.texStorage2D(GL_TEXTURE_2D, m_n_texture_levels, GL_RGBA8, m_big_texture_width, m_big_texture_he… in initTest()
189 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /… in initTest()
204 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in initTest()
205 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* bo… in initTest()
207 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest()
208 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest()
212 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in initTest()
213 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* bo… in initTest()
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/external/autotest/client/deps/glbench/src/
Dyuvtest.cc147 glBindTexture(GL_TEXTURE_2D, textures_[0]); in SetupTextures()
148 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT, 0, in SetupTextures()
152 glBindTexture(GL_TEXTURE_2D, textures_[1]); in SetupTextures()
153 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1, 0, GL_LUMINANCE, in SetupTextures()
157 glBindTexture(GL_TEXTURE_2D, textures_[2]); in SetupTextures()
158 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, in SetupTextures()
162 glBindTexture(GL_TEXTURE_2D, textures_[3]); in SetupTextures()
163 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH / 2, in SetupTextures()
168 glBindTexture(GL_TEXTURE_2D, textures_[4]); in SetupTextures()
169 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH / 2, in SetupTextures()
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Dtexturetest.cc78 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Run()
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Run()
108 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
109 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 0, in Run()
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Run()
117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Run()
123 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run()
126 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, in Run()
132 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, in Run()
Dwindowmanagercompositingtest.cc73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in TestFunc()
75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in TestFunc()
77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in TestFunc()
94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in TestFunc()
106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]); in TestFunc()
290 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]); in InitializeCompositing()
291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeCompositing()
292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeCompositing()
321 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in InitializeCompositing()
324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in InitializeCompositing()
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Dfillratetest.cc124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run()
190 glBindTexture(GL_TEXTURE_2D, destination_texture); in Run()
191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, in Run()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in Run()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc65 glBindTexture(GL_TEXTURE_2D, texture_); in ResizeVideo()
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in ResizeVideo()
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in ResizeVideo()
68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, in ResizeVideo()
83 glEnable(GL_TEXTURE_2D); in RenderFrame()
84 glBindTexture(GL_TEXTURE_2D, texture_); in RenderFrame()
85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, GL_BGRA, in RenderFrame()
108 glBindTexture(GL_TEXTURE_2D, 0); in RenderFrame()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp624 case GL_TEXTURE_2D: in EnumToString()
738 case GL_TEXTURE_2D: in ImageType()
756 case GL_TEXTURE_2D: in ImageType()
774 case GL_TEXTURE_2D: in ImageType()
1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run()
1061 glGetTexParameteriv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &i); in Run()
1070 glGetTexParameterfv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &f); in Run()
1157 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
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/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp609 case GL_TEXTURE_2D: in EnumToString()
709 case GL_TEXTURE_2D: in ImageType()
727 case GL_TEXTURE_2D: in ImageType()
745 case GL_TEXTURE_2D: in ImageType()
1023 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run()
1029 glGetTexParameteriv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &i); in Run()
1038 glGetTexParameterfv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &f); in Run()
1123 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
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/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp102 GL_TEXTURE_2D,
129 GL_TEXTURE_2D,
501 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in createTextures()
505 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures()
507 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexIm… in createTextures()
508 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
512 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]); in createTextures()
514 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures()
516 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
517 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
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/external/deqp/external/openglcts/modules/gles32/
Des32cCopyImageTests.cpp110 gl.bindTexture(GL_TEXTURE_2D, tex_name); in createTexture()
112 …gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGE… in createTexture()
114 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in createTexture()
116 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in createTexture()
118 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); in createTexture()
120 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in createTexture()
122 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture()
142 …gl.copyImageSubData(m_src_tex_name, GL_TEXTURE_2D, 0 /* srcLevel */, 0 /* srcX */, 0 /* srcY */, 0… in iterate()
143 m_dst_tex_name, GL_TEXTURE_2D, 0 /* dstLevel */, 0 /* dstX */, 0 /* dstY */, 0 /* dstZ */, in iterate()
241 gl.bindTexture(GL_TEXTURE_2D, texture_name); in verify()
[all …]
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dplane_renderer.cc81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent()
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
88 if (!util::LoadPngFromAssetManager(GL_TEXTURE_2D, "models/trigrid.png")) { in InitializeGlContent()
92 glGenerateMipmap(GL_TEXTURE_2D); in InitializeGlContent()
94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent()
114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dplane_renderer.cc81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent()
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent()
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent()
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
88 if (!util::LoadPngFromAssetManager(GL_TEXTURE_2D, "models/trigrid.png")) { in InitializeGlContent()
92 glGenerateMipmap(GL_TEXTURE_2D); in InitializeGlContent()
94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent()
114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()

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