/external/deqp/modules/gles2/functional/ |
D | es2fNegativeTextureApiTests.cpp | 135 glBindTexture(GL_TEXTURE_2D, texture); in init() 159 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init() 199 …glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[firstNonPalettedFormatNdx], 0, 0, 0, 0… in init() 248 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); in init() 283 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); in init() 285 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); in init() 287 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); in init() 396 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); in init() 398 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); in init() 400 …glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, … in init() [all …]
|
D | es2fFboRenderTest.cpp | 292 case GL_TEXTURE_2D: name += "tex2d_"; break; in getName() 426 case GL_TEXTURE_2D: in Framebuffer() 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); in Framebuffer() 430 context.texImage2D(GL_TEXTURE_2D, 0, m_config.colorbufferFormat, width, height); in Framebuffer() 431 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Framebuffer() 436 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Framebuffer() 437 context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Framebuffer() 440 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0… in Framebuffer() 503 if (type == GL_TEXTURE_2D || type == GL_TEXTURE_CUBE_MAP) in destroyBuffer() 518 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D() [all …]
|
D | es2fTextureCompletenessTests.cpp | 282 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture() 299 …glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, level… in createTexture() 349 glBindTexture (GL_TEXTURE_2D, texture); in createTexture() 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture() 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture() 353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture() [all …]
|
D | es2fFboStateQueryTests.cpp | 91 glBindTexture(GL_TEXTURE_2D, textureID); in test() 92 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 148 glBindTexture(GL_TEXTURE_2D, textureID); in test() 149 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); in test() 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 157 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
|
/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 201 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in init() 203 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in init() 205 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in init() 224 glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in init() 244 …glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2… in init() 269 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); in init() 271 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); in init() 273 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); in init() [all …]
|
D | es3fFboRenderTest.cpp | 112 case GL_TEXTURE_2D: return "tex2d"; in getTypeName() 269 case GL_TEXTURE_2D: in Framebuffer() 271 …context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0… in Framebuffer() 288 …case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthSten… in Framebuffer() 305 …case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthSte… in Framebuffer() 340 m_context.bindTexture(GL_TEXTURE_2D, name); in createTex2D() 341 m_context.texImage2D(GL_TEXTURE_2D, 0, format, width, height); in createTex2D() 346 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in createTex2D() 347 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in createTex2D() 350 m_context.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createTex2D() [all …]
|
D | es3fNegativeBufferApiTests.cpp | 238 glBindTexture (GL_TEXTURE_2D, texture); in init() 239 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 247 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in init() 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 303 glBindTexture (GL_TEXTURE_2D, 0); in init() [all …]
|
D | es3fFboColorbufferTests.cpp | 261 glBindTexture(GL_TEXTURE_2D, tex); in render() 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 266 …glTexImage2D(GL_TEXTURE_2D, 0, format, size.x(), size.y(), 0, transferFmt.format, transferFmt.data… in render() 269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render() 292 glBindTexture(GL_TEXTURE_2D, tmpTex); in render() 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() [all …]
|
D | es3fFboDepthbufferTests.cpp | 121 glBindTexture(GL_TEXTURE_2D, gridTex); in render() 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 126 …glTexImage2D(GL_TEXTURE_2D, 0, format, texW, texH, 0, format, dataType, data.getAccess().getDataPt… in render() 181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render() 182 …glTexImage2D(GL_TEXTURE_2D, 0, m_format, m_width, m_height, 0, transferFmt.format, transferFmt.dat… in render() 183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in render() 184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in render() [all …]
|
D | es3fFboStateQueryTests.cpp | 239 glBindTexture(GL_TEXTURE_2D, textureID); in test() 240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in test() 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 295 glBindTexture(GL_TEXTURE_2D, textureID); in test() 296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test() 299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test() 304 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() [all …]
|
D | es3fSamplerObjectTests.cpp | 63 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, in init() 67 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, in init() 71 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, in init() 75 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, in init() 79 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, in init() 83 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, in init() 87 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, in init() 101 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, in init() 106 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, in init() 111 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, in init() [all …]
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 137 ctx.glBindTexture(GL_TEXTURE_2D, texture[2]); in bindtexture() 146 ctx.glBindTexture(GL_TEXTURE_2D, texture[3]); in bindtexture() 165 ctx.glBindTexture(GL_TEXTURE_2D, texture[4]); in bindtexture() 194 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format() 196 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format() 198 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); in compressedteximage2d_invalid_format() 218 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); in compressedteximage2d_neg_level() 239 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, … in compressedteximage2d_max_level() [all …]
|
D | es31fNegativeBufferApiTests.cpp | 282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch() 283 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_pixels_fbo_format_mismatch() 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 291 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); in read_pixels_fbo_format_mismatch() 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in read_pixels_fbo_format_mismatch() 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 305 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in read_pixels_fbo_format_mismatch() 306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 315 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); in read_pixels_fbo_format_mismatch() [all …]
|
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 79 gl.bindTexture(GL_TEXTURE_2D, 0); in deinit() 182 gl.bindTexture(GL_TEXTURE_2D, m_big_to_id); in initTest() 183 …gl.texStorage2D(GL_TEXTURE_2D, m_n_texture_levels, GL_RGBA8, m_big_texture_width, m_big_texture_he… in initTest() 189 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_big_to_id, 0 /… in initTest() 204 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[0]); in initTest() 205 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* bo… in initTest() 207 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTest() 208 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTest() 212 gl.bindTexture(GL_TEXTURE_2D, m_small_to_ids[1]); in initTest() 213 …gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* bo… in initTest() [all …]
|
/external/autotest/client/deps/glbench/src/ |
D | yuvtest.cc | 147 glBindTexture(GL_TEXTURE_2D, textures_[0]); in SetupTextures() 148 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT, 0, in SetupTextures() 152 glBindTexture(GL_TEXTURE_2D, textures_[1]); in SetupTextures() 153 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1, 0, GL_LUMINANCE, in SetupTextures() 157 glBindTexture(GL_TEXTURE_2D, textures_[2]); in SetupTextures() 158 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, in SetupTextures() 162 glBindTexture(GL_TEXTURE_2D, textures_[3]); in SetupTextures() 163 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH / 2, in SetupTextures() 168 glBindTexture(GL_TEXTURE_2D, textures_[4]); in SetupTextures() 169 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH / 2, in SetupTextures() [all …]
|
D | texturetest.cc | 78 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run() 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Run() 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Run() 108 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run() 109 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_, 0, in Run() 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in Run() 117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in Run() 123 glBindTexture(GL_TEXTURE_2D, textures_[i]); in Run() 126 glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, in Run() 132 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, in Run()
|
D | windowmanagercompositingtest.cc | 73 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in TestFunc() 75 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in TestFunc() 77 glBindTexture(GL_TEXTURE_2D, compositing_textures_[2]); in TestFunc() 94 glBindTexture(GL_TEXTURE_2D, compositing_textures_[3]); in TestFunc() 106 glBindTexture(GL_TEXTURE_2D, compositing_textures_[4]); in TestFunc() 290 glBindTexture(GL_TEXTURE_2D, compositing_textures_[i]); in InitializeCompositing() 291 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeCompositing() 292 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeCompositing() 321 glBindTexture(GL_TEXTURE_2D, compositing_textures_[0]); in InitializeCompositing() 324 glBindTexture(GL_TEXTURE_2D, compositing_textures_[1]); in InitializeCompositing() [all …]
|
D | fillratetest.cc | 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run() 131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in Run() 190 glBindTexture(GL_TEXTURE_2D, destination_texture); in Run() 191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, in Run() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run() 206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in Run()
|
/external/webrtc/webrtc/test/gl/ |
D | gl_renderer.cc | 65 glBindTexture(GL_TEXTURE_2D, texture_); in ResizeVideo() 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in ResizeVideo() 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in ResizeVideo() 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, in ResizeVideo() 83 glEnable(GL_TEXTURE_2D); in RenderFrame() 84 glBindTexture(GL_TEXTURE_2D, texture_); in RenderFrame() 85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, GL_BGRA, in RenderFrame() 108 glBindTexture(GL_TEXTURE_2D, 0); in RenderFrame()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 624 case GL_TEXTURE_2D: in EnumToString() 738 case GL_TEXTURE_2D: in ImageType() 756 case GL_TEXTURE_2D: in ImageType() 774 case GL_TEXTURE_2D: in ImageType() 1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1061 glGetTexParameteriv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &i); in Run() 1070 glGetTexParameterfv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &f); in Run() 1157 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() [all …]
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 609 case GL_TEXTURE_2D: in EnumToString() 709 case GL_TEXTURE_2D: in ImageType() 727 case GL_TEXTURE_2D: in ImageType() 745 case GL_TEXTURE_2D: in ImageType() 1023 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1029 glGetTexParameteriv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &i); in Run() 1038 glGetTexParameterfv(GL_TEXTURE_2D, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, &f); in Run() 1123 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() [all …]
|
/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 102 GL_TEXTURE_2D, 129 GL_TEXTURE_2D, 501 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in createTextures() 505 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 507 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexIm… in createTextures() 508 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures() 512 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]); in createTextures() 514 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 516 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures() 517 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures() [all …]
|
/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 110 gl.bindTexture(GL_TEXTURE_2D, tex_name); in createTexture() 112 …gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGE… in createTexture() 114 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); in createTexture() 116 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); in createTexture() 118 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); in createTexture() 120 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); in createTexture() 122 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture() 142 …gl.copyImageSubData(m_src_tex_name, GL_TEXTURE_2D, 0 /* srcLevel */, 0 /* srcX */, 0 /* srcY */, 0… in iterate() 143 m_dst_tex_name, GL_TEXTURE_2D, 0 /* dstLevel */, 0 /* dstX */, 0 /* dstY */, 0 /* dstZ */, in iterate() 241 gl.bindTexture(GL_TEXTURE_2D, texture_name); in verify() [all …]
|
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent() 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent() 84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent() 88 if (!util::LoadPngFromAssetManager(GL_TEXTURE_2D, "models/trigrid.png")) { in InitializeGlContent() 92 glGenerateMipmap(GL_TEXTURE_2D); in InitializeGlContent() 94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent() 114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
|
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | plane_renderer.cc | 81 glBindTexture(GL_TEXTURE_2D, texture_id_); in InitializeGlContent() 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitializeGlContent() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitializeGlContent() 84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in InitializeGlContent() 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent() 88 if (!util::LoadPngFromAssetManager(GL_TEXTURE_2D, "models/trigrid.png")) { in InitializeGlContent() 92 glGenerateMipmap(GL_TEXTURE_2D); in InitializeGlContent() 94 glBindTexture(GL_TEXTURE_2D, 0); in InitializeGlContent() 114 glBindTexture(GL_TEXTURE_2D, texture_id_); in Draw()
|