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Searched refs:GL_TEXTURE_ENV (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Dattrib.c776 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); in pop_texture_group()
777 _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); in pop_texture_group()
806 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, in pop_texture_group()
808 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, in pop_texture_group()
814 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB + i, in pop_texture_group()
816 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA + i, in pop_texture_group()
818 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB + i, in pop_texture_group()
820 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA + i, in pop_texture_group()
824 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, in pop_texture_group()
826 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, in pop_texture_group()
Dtexenv.c402 if (target == GL_TEXTURE_ENV) { in _mesa_TexEnvfv()
647 if (target == GL_TEXTURE_ENV) { in _mesa_GetTexEnvfv()
713 if (target == GL_TEXTURE_ENV) { in _mesa_GetTexEnviv()
Des1_conversion.c329 case GL_TEXTURE_ENV: in _mesa_GetTexEnvxv()
765 case GL_TEXTURE_ENV: in _mesa_TexEnvx()
810 case GL_TEXTURE_ENV: in _mesa_TexEnvxv()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); in onSurfaceCreated()
DTextureLibrary.java158 … gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); //GL10.GL_REPLACE); in loadBitmap()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c668 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in _mesa_meta_begin()
1053 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); in _mesa_meta_end()
1385 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in _mesa_meta_setup_copypix_texture()
1436 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in _mesa_meta_setup_drawpix_texture()
Dmeta_blit.c753 _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); in blitframebuffer_texture()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h424 #define GL_TEXTURE_ENV 0x2300 macro
/external/mesa3d/include/GLES/
Dgl.h320 #define GL_TEXTURE_ENV 0x2300 macro
/external/swiftshader/include/GLES/
Dgl.h311 #define GL_TEXTURE_ENV 0x2300 macro
/external/webrtc/webrtc/modules/video_render/mac/
Dvideo_render_agl.cc182 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); in FrameSizeChange()
Dvideo_render_nsopengl.mm517 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp3674 case GL_TEXTURE_ENV: in TexEnvfv()
3929 case GL_TEXTURE_ENV: in TexEnvi()
/external/mesa3d/include/GL/
Dgl.h613 #define GL_TEXTURE_ENV 0x2300 macro