Searched refs:GL_TEXTURE_UPDATE_BARRIER_BIT (Results 1 – 17 of 17) sorted by relevance
1209 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()1217 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT | in Run()1433 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()1817 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()2068 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Read()2305 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Read()2500 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()2517 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()2533 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()2549 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()[all …]
1001 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()1010 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT | in Run()1169 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()2994 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()
727 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()
3898 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()4376 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | in Run()4635 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()4918 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()
8304 gl.memoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in checkProgramWriteCoherency()
18697 gl.memoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in get()
297 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT | in brw_memory_barrier()
3559 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()4056 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | in Run()4331 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()4638 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()
970 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()979 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT | in Run()1135 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()2959 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Write()
1839 tcu::Format::BitDesc(GL_TEXTURE_UPDATE_BARRIER_BIT, "GL_TEXTURE_UPDATE_BARRIER_BIT"),
37 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 macro
1303 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 macro
2166 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 macro
2113 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 macro