Searched refs:GL_TOP_LEVEL_ARRAY_STRIDE (Results 1 – 14 of 14) sorted by relevance
104 …ayStride = getProgramResourceUint(gl, program, programInterface, index, GL_TOP_LEVEL_ARRAY_STRIDE); in getProgramInterfaceVariableInfo()
1541 case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE";
1346 case GL_TOP_LEVEL_ARRAY_STRIDE: in _mesa_program_resource_prop()
3117 GL_TOP_LEVEL_ARRAY_STRIDE }; in Run()3602 GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE; in Run()4183 GL_TOP_LEVEL_ARRAY_STRIDE }; in Run()
2352 GL_TOP_LEVEL_ARRAY_STRIDE }; in Run()2661 GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE; in Run()
1701 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
1433 GL_TOP_LEVEL_ARRAY_STRIDE, // 7 in getGLBufferLayout()
2402 { GL_TOP_LEVEL_ARRAY_STRIDE, &topLevelArrayStrideValidator }, in iterate()
1265 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
2480 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro