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Searched refs:GL_TOP_LEVEL_ARRAY_STRIDE (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/opengl/
DgluProgramInterfaceQuery.cpp104 …ayStride = getProgramResourceUint(gl, program, programInterface, index, GL_TOP_LEVEL_ARRAY_STRIDE); in getProgramInterfaceVariableInfo()
DgluStrUtil.inl1541 case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE";
/external/mesa3d/src/mesa/main/
Dshader_query.cpp1346 case GL_TOP_LEVEL_ARRAY_STRIDE: in _mesa_program_resource_prop()
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp3117 GL_TOP_LEVEL_ARRAY_STRIDE }; in Run()
3602 GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE; in Run()
4183 GL_TOP_LEVEL_ARRAY_STRIDE }; in Run()
/external/deqp/external/openglcts/modules/gles31/
Des31cProgramInterfaceQueryTests.cpp2352 GL_TOP_LEVEL_ARRAY_STRIDE }; in Run()
2661 GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE; in Run()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1701 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp1433 GL_TOP_LEVEL_ARRAY_STRIDE, // 7 in getGLBufferLayout()
Des31fProgramInterfaceQueryTestCase.cpp2402 { GL_TOP_LEVEL_ARRAY_STRIDE, &topLevelArrayStrideValidator }, in iterate()
/external/mesa3d/include/GLES3/
Dgl31.h1265 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
Dgl32.h1265 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
/external/swiftshader/include/GL/
Dglcorearb.h2480 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
Dglext.h2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
/external/mesa3d/include/GL/
Dglcorearb.h2480 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
Dglext.h2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro