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Searched refs:GL_UNIFORM_OFFSET (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniform_query.cpp93 case GL_UNIFORM_OFFSET: in resource_prop_from_uniform_prop()
/external/deqp/framework/opengl/
DgluStrUtil.inl159 case GL_UNIFORM_OFFSET: return "GL_UNIFORM_OFFSET";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h739 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1172 …tiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, in getGLUniformLayout()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1227 …v(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, &offsets[… in getGLUniformLayout()
/external/swiftshader/include/GLES3/
Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/mesa3d/include/GLES3/
Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl31.h934 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl32.h934 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2517 case GL_UNIFORM_OFFSET: in GetActiveUniformsiv()
DProgram.cpp2874 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; in getActiveUniformi()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl898 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp538 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, &param); in CheckUniform()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp641 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, &param); in CheckUniform()
Dgl4cGPUShaderFP64Tests.cpp3656 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in inspectProgram()
4969 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in init()
Dgl4cEnhancedLayoutsTests.cpp1206 …program.GetActiveUniformsiv(static_cast<glw::GLsizei>(size), &indices[0], GL_UNIFORM_OFFSET, &offs… in checkUniform()
/external/swiftshader/include/GL/
Dglcorearb.h1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dglext.h1342 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/mesa3d/include/GL/
Dglcorearb.h1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dglext.h1342 #define GL_UNIFORM_OFFSET 0x8A3B macro