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Searched refs:GL_UNSIGNED_INT_SAMPLER_3D (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h169 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
Dreflection.cpp478 return GL_UNSIGNED_INT_SAMPLER_3D; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp55 case GL_UNSIGNED_INT_SAMPLER_3D: in UniformComponentCount()
133 case GL_UNSIGNED_INT_SAMPLER_3D: in UniformComponentType()
183 case GL_UNSIGNED_INT_SAMPLER_3D: in IsSamplerUniform()
228 case GL_UNSIGNED_INT_SAMPLER_3D: in VariableRowCount()
DProgram.cpp1142 case GL_UNSIGNED_INT_SAMPLER_3D: in applyUniforms()
1785 case GL_UNSIGNED_INT_SAMPLER_3D: in defineUniform()
1821 case GL_UNSIGNED_INT_SAMPLER_3D: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h144 DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1208 case GL_UNSIGNED_INT_SAMPLER_3D: return TYPE_UINT_SAMPLER_3D; in getDataTypeFromGLType()
DgluStrUtil.inl990 case GL_UNSIGNED_INT_SAMPLER_3D: return "GL_UNSIGNED_INT_SAMPLER_3D";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h635 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
/external/swiftshader/include/GLES3/
Dgl3.h812 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
/external/mesa3d/include/GLES3/
Dgl3.h812 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
Dgl31.h814 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
Dgl32.h814 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1185 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1661 …", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_3D, 1, GL… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp157 return GL_UNSIGNED_INT_SAMPLER_3D; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1091 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
Dglext.h972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
/external/mesa3d/include/GL/
Dglcorearb.h1091 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
Dglext.h972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro