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Searched refs:GL_UNSIGNED_INT_SAMPLER_CUBE (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h170 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
Dreflection.cpp480 … return sampler.arrayed ? GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY : GL_UNSIGNED_INT_SAMPLER_CUBE; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp53 case GL_UNSIGNED_INT_SAMPLER_CUBE: in UniformComponentCount()
131 case GL_UNSIGNED_INT_SAMPLER_CUBE: in UniformComponentType()
181 case GL_UNSIGNED_INT_SAMPLER_CUBE: in IsSamplerUniform()
226 case GL_UNSIGNED_INT_SAMPLER_CUBE: in VariableRowCount()
DProgram.cpp1140 case GL_UNSIGNED_INT_SAMPLER_CUBE: in applyUniforms()
1781 case GL_UNSIGNED_INT_SAMPLER_CUBE: in defineUniform()
1817 case GL_UNSIGNED_INT_SAMPLER_CUBE: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h145 DECL_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1205 case GL_UNSIGNED_INT_SAMPLER_CUBE: return TYPE_UINT_SAMPLER_CUBE; in getDataTypeFromGLType()
DgluStrUtil.inl991 case GL_UNSIGNED_INT_SAMPLER_CUBE: return "GL_UNSIGNED_INT_SAMPLER_CUBE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h636 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
/external/swiftshader/include/GLES3/
Dgl3.h813 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
/external/mesa3d/include/GLES3/
Dgl3.h813 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
Dgl31.h815 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
Dgl32.h815 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1186 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1662 …, "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_CUBE, 1, GL… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp149 return GL_UNSIGNED_INT_SAMPLER_CUBE; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1092 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
Dglext.h973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
/external/mesa3d/include/GL/
Dglcorearb.h1092 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro
Dglext.h973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 macro