/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 42 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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D | reflection.cpp | 599 case EbtUint: return GL_UNSIGNED_INT_VEC2 + offset; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 62 case GL_UNSIGNED_INT_VEC2: in UniformComponentCount() 141 case GL_UNSIGNED_INT_VEC2: in UniformComponentType() 205 case GL_UNSIGNED_INT_VEC2: in VariableRowCount() 265 case GL_UNSIGNED_INT_VEC2: in VariableColumnCount()
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D | Program.cpp | 860 …static GLenum uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIG… in setUniformuiv() 1150 case GL_UNSIGNED_INT_VEC2: applyUniform2uiv(device, location, size, ui); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 59 AttribType("uvec2", 1, GL_UNSIGNED_INT_VEC2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1633 …{ "uvec2", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC2, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 45 DECL_TYPE(uvec2, GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1171 case GL_UNSIGNED_INT_VEC2: return TYPE_UINT_VEC2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 962 case GL_UNSIGNED_INT_VEC2: return "GL_UNSIGNED_INT_VEC2";
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 647 GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; in Run() 1061 GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; in Run() 1490 …5, GL_UNSIGNED_INT_VEC2, 3, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program,… in Run() 1524 GLint expected12[] = { 7, GL_UNSIGNED_INT_VEC2, in Run() 1892 GLint expected4[] = { 2, GL_UNSIGNED_INT_VEC2, 1 }; in Run()
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D | gl3cTransformFeedbackTests.cpp | 3727 { GL_UNSIGNED_INT_VEC2, "uvec2", 2, false },
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D | gl4cGPUShaderFP64Tests.cpp | 725 result = GL_UNSIGNED_INT_VEC2; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 566 static const GLenum uint_lut[4] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, in GetTypeGLenum()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 627 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 154 case GL_UNSIGNED_INT_VEC2: in generateToVec4Expression()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 804 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 804 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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D | gl31.h | 806 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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D | gl32.h | 806 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1171 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 111 case 2: return GL_UNSIGNED_INT_VEC2; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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D | glext.h | 961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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D | glext.h | 961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
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