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Searched refs:GL_UNSIGNED_INT_VEC2 (Results 1 – 25 of 25) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h42 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dreflection.cpp599 case EbtUint: return GL_UNSIGNED_INT_VEC2 + offset; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp62 case GL_UNSIGNED_INT_VEC2: in UniformComponentCount()
141 case GL_UNSIGNED_INT_VEC2: in UniformComponentType()
205 case GL_UNSIGNED_INT_VEC2: in VariableRowCount()
265 case GL_UNSIGNED_INT_VEC2: in VariableColumnCount()
DProgram.cpp860 …static GLenum uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIG… in setUniformuiv()
1150 case GL_UNSIGNED_INT_VEC2: applyUniform2uiv(device, location, size, ui); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp59 AttribType("uvec2", 1, GL_UNSIGNED_INT_VEC2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1633 …{ "uvec2", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC2, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h45 DECL_TYPE(uvec2, GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1171 case GL_UNSIGNED_INT_VEC2: return TYPE_UINT_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl962 case GL_UNSIGNED_INT_VEC2: return "GL_UNSIGNED_INT_VEC2";
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp647 GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; in Run()
1061 GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; in Run()
1490 …5, GL_UNSIGNED_INT_VEC2, 3, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program,… in Run()
1524 GLint expected12[] = { 7, GL_UNSIGNED_INT_VEC2, in Run()
1892 GLint expected4[] = { 2, GL_UNSIGNED_INT_VEC2, 1 }; in Run()
Dgl3cTransformFeedbackTests.cpp3727 { GL_UNSIGNED_INT_VEC2, "uvec2", 2, false },
Dgl4cGPUShaderFP64Tests.cpp725 result = GL_UNSIGNED_INT_VEC2; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp566 static const GLenum uint_lut[4] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, in GetTypeGLenum()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h627 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp154 case GL_UNSIGNED_INT_VEC2: in generateToVec4Expression()
/external/swiftshader/include/GLES3/
Dgl3.h804 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/mesa3d/include/GLES3/
Dgl3.h804 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dgl31.h806 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dgl32.h806 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1171 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp111 case 2: return GL_UNSIGNED_INT_VEC2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dglext.h961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/mesa3d/include/GL/
Dglcorearb.h1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dglext.h961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro