Home
last modified time | relevance | path

Searched refs:GL_UNSIGNED_INT_VEC4 (Results 1 – 22 of 22) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h44 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp72 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount()
143 case GL_UNSIGNED_INT_VEC4: in UniformComponentType()
213 case GL_UNSIGNED_INT_VEC4: in VariableRowCount()
281 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
DProgram.cpp860 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv()
1152 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(device, location, size, ui); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1635 …{ "uvec4", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC4, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h47 DECL_TYPE(uvec4, GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1173 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h629 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/include/GLES3/
Dgl3.h806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/mesa3d/include/GLES3/
Dgl3.h806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dgl31.h808 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dgl32.h808 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1173 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp113 case 4: return GL_UNSIGNED_INT_VEC4; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp3729 { GL_UNSIGNED_INT_VEC4, "uvec4", 4, false },
Dgl4cGPUShaderFP64Tests.cpp731 result = GL_UNSIGNED_INT_VEC4; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp567 GL_UNSIGNED_INT_VEC4 }; in GetTypeGLenum()
/external/swiftshader/include/GL/
Dglcorearb.h1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dglext.h963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/mesa3d/include/GL/
Dglcorearb.h1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dglext.h963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro