/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 44 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 72 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount() 143 case GL_UNSIGNED_INT_VEC4: in UniformComponentType() 213 case GL_UNSIGNED_INT_VEC4: in VariableRowCount() 281 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 860 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv() 1152 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(device, location, size, ui); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1635 …{ "uvec4", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC4, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 47 DECL_TYPE(uvec4, GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1173 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 629 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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D | gl31.h | 808 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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D | gl32.h | 808 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1173 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 113 case 4: return GL_UNSIGNED_INT_VEC4; in glVariableType()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 3729 { GL_UNSIGNED_INT_VEC4, "uvec4", 4, false },
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D | gl4cGPUShaderFP64Tests.cpp | 731 result = GL_UNSIGNED_INT_VEC4; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 567 GL_UNSIGNED_INT_VEC4 }; in GetTypeGLenum()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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D | glext.h | 963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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D | glext.h | 963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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