Searched refs:GL_VIEWPORT_BIT (Results 1 – 4 of 4) sorted by relevance
546 if (mask & GL_VIEWPORT_BIT) { in _mesa_PushAttrib()547 if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT, in _mesa_PushAttrib()1410 case GL_VIEWPORT_BIT: in _mesa_PopAttrib()
891 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
1496 if (mask & GL_VIEWPORT_BIT) { in _mesa_copy_context()
684 #define GL_VIEWPORT_BIT 0x00000800 macro