/external/mesa3d/src/mesa/main/ |
D | blend.h | 100 _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 104 _mesa_AlphaFunc( GLenum func, GLclampf ref );
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D | clear.h | 37 _mesa_ClearColor( GLclampf red, GLclampf green, 38 GLclampf blue, GLclampf alpha );
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D | multisample.h | 34 _mesa_SampleCoverage(GLclampf value, GLboolean invert); 51 _mesa_MinSampleShading_no_error(GLclampf value); 54 _mesa_MinSampleShading(GLclampf value);
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D | multisample.c | 40 _mesa_SampleCoverage(GLclampf value, GLboolean invert) in _mesa_SampleCoverage() 147 min_sample_shading(struct gl_context *ctx, GLclampf value) in min_sample_shading() 164 _mesa_MinSampleShading_no_error(GLclampf value) in _mesa_MinSampleShading_no_error() 171 _mesa_MinSampleShading(GLclampf value) in _mesa_MinSampleShading()
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D | es1_conversion.c | 35 _mesa_AlphaFunc(func, (GLclampf) (ref / 65536.0f)); in _mesa_AlphaFuncx() 41 _mesa_ClearColor((GLclampf) (red / 65536.0f), in _mesa_ClearColorx() 42 (GLclampf) (green / 65536.0f), in _mesa_ClearColorx() 43 (GLclampf) (blue / 65536.0f), in _mesa_ClearColorx() 44 (GLclampf) (alpha / 65536.0f)); in _mesa_ClearColorx() 50 _mesa_ClearDepthf((GLclampf) (depth / 65536.0f)); in _mesa_ClearDepthx() 100 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), in _mesa_DepthRangex() 101 (GLclampf) (zFar / 65536.0f)); in _mesa_DepthRangex() 747 _mesa_SampleCoverage((GLclampf) (value / 65536.0f), in _mesa_SampleCoveragex()
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D | viewport.h | 68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
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D | clear.c | 65 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) in _mesa_ClearColor()
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D | depth.h | 44 _mesa_ClearDepthf( GLclampf depth );
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D | blend.c | 778 _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) in _mesa_BlendColor() 816 _mesa_AlphaFunc( GLenum func, GLclampf ref ) in _mesa_AlphaFunc()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 69 x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 77 x glDepthRangef (GLclampf zNear, GLclampf zFar); 78 x glSampleCoverage (GLclampf value, GLboolean invert); 111 x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 112 x glClearDepthf (GLclampf depth);
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D | GLES3 Negative API Functions.txt | 124 x glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 132 x glDepthRangef (GLclampf zNear, GLclampf zFar); 133 x glSampleCoverage (GLclampf value, GLboolean invert); 175 x glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 176 x glClearDepthf (GLclampf depth);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 34 typedef khronos_float_t GLclampf; typedef 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLcl… 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLcl… 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 255 GLclampf, in init() 367 GLclampf, in init() 373 GLclampf, in init() 401 GLclampf, in init() 836 GLclampf, in init() 843 GLclampf, in init() 850 GLclampf, in init() 857 GLclampf, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.hpp | 52 void (*glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 61 void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 62 void (*glClearDepthf)(GLclampf depth); 85 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); 166 void (*glSampleCoverage)(GLclampf value, GLboolean invert);
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D | entry_points.h | 32 void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 41 void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 42 void ClearDepthf(GLclampf depth); 65 void DepthRangef(GLclampf zNear, GLclampf zFar); 146 void SampleCoverage(GLclampf value, GLboolean invert);
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D | entry_points.cpp | 73 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alph… in glBlendColor() 123 GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alph… in glClearColor() 128 GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth) in glClearDepthf() 245 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() 696 GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) in glSampleCoverage()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 68 FNDEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, 69 GLclampf alpha));
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.hpp | 44 void (*glAlphaFunc)(GLenum func, GLclampf ref); 59 void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 61 void (*glClearDepthf)(GLclampf depth); 86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); 181 void (*glSampleCoverage)(GLclampf value, GLboolean invert);
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D | Context.h | 220 GLclampf depthClearValue; 248 GLclampf sampleCoverageValue; 323 void setAlphaFunc(GLenum alphaFunc, GLclampf reference); 344 void setSampleCoverageParams(GLclampf value, bool invert); 389 void setTextureEnvColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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D | main.cpp | 152 void AlphaFunc(GLenum func, GLclampf ref); 169 void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 171 void ClearDepthf(GLclampf depth); 196 void DepthRangef(GLclampf zNear, GLclampf zFar); 291 void SampleCoverage(GLclampf value, GLboolean invert); 546 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref) in glAlphaFunc() 621 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) in glClearColor() 631 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth) in glClearDepthf() 748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() 1223 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) in glSampleCoverage()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 290 GLclampf, in init() 402 GLclampf, in init() 408 GLclampf, in init() 436 GLclampf, in init() 898 GLclampf, in init() 905 GLclampf, in init() 912 GLclampf, in init() 919 GLclampf, in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 30 typedef khronos_float_t GLclampf; typedef 593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | stw_icd.h | 256 void (GLAPIENTRY * ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); 290 void (GLAPIENTRY * AlphaFunc)(GLenum, GLclampf); 381 void (GLAPIENTRY * PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
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/external/deqp/framework/opengl/wrapper/ |
D | glwDefs.cpp | 45 DE_STATIC_ASSERT(sizeof(GLclampf) == 4);
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/external/mesa3d/include/GL/ |
D | gl.h | 133 typedef float GLclampf; /* single precision float in [0,1] */ typedef 750 GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); 758 GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); 1315 const GLclampf *priorities ); 1635 GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, 1636 GLclampf blue, GLclampf alpha ); 1914 GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); 1918 typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
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