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Searched refs:GameObjectType (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectFactory.java56 public enum GameObjectType { enum in GameObjectFactory
156 GameObjectType(int index) { in GameObjectType() method in GameObjectFactory.GameObjectType
165 public static GameObjectType indexToType(int index) { in indexToType()
166 final GameObjectType[] valuesArray = values(); in indexToType()
167 GameObjectType foundType = INVALID; in indexToType()
169 GameObjectType type = valuesArray[x]; in indexToType()
185 final int objectTypeCount = GameObjectType.OBJECT_COUNT.ordinal(); in GameObjectFactory()
384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) {
458 newObject = spawnObjectTurret(x, y, (type == GameObjectType.TURRET_LEFT));
462 … newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_RED, (type == GameObjectType.DOOR_RED));
[all …]
DLauncherComponent.java34 private GameObjectFactory.GameObjectType mLaunchEffect;
55 mLaunchEffect = GameObjectFactory.GameObjectType.INVALID; in reset()
120 if (mLaunchEffect != GameObjectFactory.GameObjectType.INVALID) { in fire()
145 …public void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offs… in setLaunchEffect()
DLifetimeComponent.java28 private GameObjectFactory.GameObjectType mSpawnOnDeathType;
49 mSpawnOnDeathType = GameObjectFactory.GameObjectType.INVALID; in reset()
68 public void setObjectToSpawnOnDeath(GameObjectFactory.GameObjectType type) { in setObjectToSpawnOnDeath()
144 if (mSpawnOnDeathType != GameObjectFactory.GameObjectType.INVALID) { in die()
DHitReactionComponent.java22 import com.replica.replicaisland.GameObjectFactory.GameObjectType;
59 private GameObjectFactory.GameObjectType mSpawnOnDealHitObjectType;
93 mSpawnOnDealHitObjectType = GameObjectType.INVALID; in reset()
126 if (mSpawnOnDealHitObjectType != GameObjectType.INVALID && in hitVictim()
335 …public final void setSpawnOnDealHit(int hitType, GameObjectType objectType, boolean alignToVictimX, in setSpawnOnDealHit()
DLaunchProjectileComponent.java27 private GameObjectFactory.GameObjectType mObjectTypeToSpawn;
64 mObjectTypeToSpawn = GameObjectFactory.GameObjectType.INVALID; in reset()
191 public final void setObjectTypeToSpawn(GameObjectFactory.GameObjectType objectTypeToSpawn) { in setObjectTypeToSpawn()
DTheSourceComponent.java106 factory.spawn(GameObjectFactory.GameObjectType.EXPLOSION_GIANT, in update()