Searched refs:GameObjectType (Results 1 – 6 of 6) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObjectFactory.java | 56 public enum GameObjectType { enum in GameObjectFactory 156 GameObjectType(int index) { in GameObjectType() method in GameObjectFactory.GameObjectType 165 public static GameObjectType indexToType(int index) { in indexToType() 166 final GameObjectType[] valuesArray = values(); in indexToType() 167 GameObjectType foundType = INVALID; in indexToType() 169 GameObjectType type = valuesArray[x]; in indexToType() 185 final int objectTypeCount = GameObjectType.OBJECT_COUNT.ordinal(); in GameObjectFactory() 384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) { 458 newObject = spawnObjectTurret(x, y, (type == GameObjectType.TURRET_LEFT)); 462 … newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_RED, (type == GameObjectType.DOOR_RED)); [all …]
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D | LauncherComponent.java | 34 private GameObjectFactory.GameObjectType mLaunchEffect; 55 mLaunchEffect = GameObjectFactory.GameObjectType.INVALID; in reset() 120 if (mLaunchEffect != GameObjectFactory.GameObjectType.INVALID) { in fire() 145 …public void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offs… in setLaunchEffect()
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D | LifetimeComponent.java | 28 private GameObjectFactory.GameObjectType mSpawnOnDeathType; 49 mSpawnOnDeathType = GameObjectFactory.GameObjectType.INVALID; in reset() 68 public void setObjectToSpawnOnDeath(GameObjectFactory.GameObjectType type) { in setObjectToSpawnOnDeath() 144 if (mSpawnOnDeathType != GameObjectFactory.GameObjectType.INVALID) { in die()
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D | HitReactionComponent.java | 22 import com.replica.replicaisland.GameObjectFactory.GameObjectType; 59 private GameObjectFactory.GameObjectType mSpawnOnDealHitObjectType; 93 mSpawnOnDealHitObjectType = GameObjectType.INVALID; in reset() 126 if (mSpawnOnDealHitObjectType != GameObjectType.INVALID && in hitVictim() 335 …public final void setSpawnOnDealHit(int hitType, GameObjectType objectType, boolean alignToVictimX, in setSpawnOnDealHit()
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D | LaunchProjectileComponent.java | 27 private GameObjectFactory.GameObjectType mObjectTypeToSpawn; 64 mObjectTypeToSpawn = GameObjectFactory.GameObjectType.INVALID; in reset() 191 public final void setObjectTypeToSpawn(GameObjectFactory.GameObjectType objectTypeToSpawn) { in setObjectTypeToSpawn()
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D | TheSourceComponent.java | 106 factory.spawn(GameObjectFactory.GameObjectType.EXPLOSION_GIANT, in update()
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