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Searched refs:GenericVec4 (Results 1 – 18 of 18) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrGenericVector.hpp50 class GenericVec4 class
61 inline GenericVec4 (void) in GenericVec4() function in rr::GenericVec4
70 explicit GenericVec4 (const tcu::Vector<ScalarType, 4>& value) in GenericVec4() function in rr::GenericVec4
75 GenericVec4& operator= (const GenericVec4& value) in operator =()
85 GenericVec4& operator= (const tcu::Vector<ScalarType, 4>& value) in operator =()
112 inline float* GenericVec4::getAccess<float> () in getAccess()
118 inline const float* GenericVec4::getAccess<float> () const in getAccess()
124 inline deUint32* GenericVec4::getAccess<deUint32> () in getAccess()
130 inline const deUint32* GenericVec4::getAccess<deUint32> () const in getAccess()
136 inline deInt32* GenericVec4::getAccess<deInt32> () in getAccess()
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DrrShadingContext.cpp29 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec… in FragmentShadingContext()
DrrShadingContext.hpp40 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec…
42 …const GenericVec4* varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no…
43 GenericVec4* const outputArray; //!< Fragment output array
DrrFragmentOperations.hpp49 GenericVec4 value;
50 GenericVec4 value1;
54 …Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, deUint32 coverage_, const floa… in Fragment()
63 …Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, const GenericVec4& value1_, de… in Fragment()
DrrPrimitivePacket.hpp58 …void EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, in…
DrrVertexPacket.hpp64GenericVec4 outputs[1]; //!< Generic vertex shader outputs - passed to subsequent shader stages.…
DrrPrimitivePacket.cpp38 void GeometryEmitter::EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* va… in EmitVertex()
DrrVertexPacket.cpp55 const size_t packetSize = sizeof(VertexPacket) + extraVaryings * sizeof(GenericVec4); in allocArray()
DrrVertexAttrib.hpp116 GenericVec4 generic; //!< Generic attribute, used if pointer is null.
DrrRenderer.cpp47 std::vector<GenericVec4> shaderOutputs;
486 const rr::GenericVec4 flatValue = target.getProvokingVertex()->outputs[outputNdx]; in flatshadePrimitiveVertices()
494 const rr::GenericVec4 flatValue = target.getProvokingVertex()->outputs[outputNdx]; in flatshadePrimitiveVertices()
1031 const std::vector<rr::GenericVec4>& fragmentOutputArray, in writeFragmentPackets()
1300 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp392 rr::GenericVec4 mapToFormatColorUnits (const tcu::TextureFormat& texFormat, const tcu::Vec4& normal… in mapToFormatColorUnits()
398 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return rr::GenericVec4(normalizedRange); in mapToFormatColorUnits()
399 …case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: return rr::GenericVec4(normalizedRange * 2.0f -… in mapToFormatColorUnits()
400 …case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: return rr::GenericVec4(texFormatInfo.valueMin + no… in mapToFormatColorUnits()
401 …case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return rr::GenericVec4(tcu::mix(texFormatInfo.valu… in mapToFormatColorUnits()
402 …case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return rr::GenericVec4(tcu::mix(texFormatInfo.va… in mapToFormatColorUnits()
406 return rr::GenericVec4(); in mapToFormatColorUnits()
410 rr::GenericVec4 mapToFormatColorRepresentable (const tcu::TextureFormat& texFormat, const tcu::Vec4… in mapToFormatColorRepresentable()
415 const rr::GenericVec4 inFormatUnits = mapToFormatColorUnits(texFormat, normalizedRange); in mapToFormatColorRepresentable()
436 return rr::GenericVec4(tcu::select(linearized, tcu::Vec4(0.0f), channelMask)); in mapToFormatColorRepresentable()
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Des31fGeometryShaderTests.cpp525 rr::GenericVec4 outputs[2]; in shadePrimitives()
562 rr::GenericVec4 outputs[2]; in shadePrimitives()
1004 rr::GenericVec4 fragColor; in shadePrimitives()
1012 rr::GenericVec4 fragColor; in shadePrimitives()
1330 rr::GenericVec4 fragColor; in shadePrimitives()
1554 rr::GenericVec4 tipColor; in shadePrimitives()
1555 rr::GenericVec4 baseColor; in shadePrimitives()
1571 rr::GenericVec4 outColor; in shadePrimitives()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp267 …m_fragmentBufferSize] = rr::Fragment(tcu::IVec2(x, y), rr::GenericVec4(color), rr::GenericVec4(col… in render()
DglsDrawTest.cpp898 …e outType, bool normalized, int stride, int instanceDivisor, const rr::GenericVec4& defaultAttrib,…
927 rr::GenericVec4 m_defaultAttrib;
996 …e outType, bool normalized, int stride, int instanceDivisor, const rr::GenericVec4& defaultAttrib,… in setupArray()
1516 static rr::GenericVec4 generateAttributeValue (int seed, DrawTestSpec::InputType type);
1724 rr::GenericVec4 RandomArrayGenerator::generateAttributeValue (int seed, DrawTestSpec::InputType typ… in generateAttributeValue()
1731 return rr::GenericVec4(generateRandomVec4(random)); in generateAttributeValue()
1734 return rr::GenericVec4(generateRandomIVec4(random)); in generateAttributeValue()
1737 return rr::GenericVec4(generateRandomUVec4(random)); in generateAttributeValue()
1741 return rr::GenericVec4(tcu::Vec4(1, 1, 1, 1)); in generateAttributeValue()
3195 rr::GenericVec4 nullAttribValue; in iterate()
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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp380 , m_currentAttribs (m_limits.maxVertexAttribs, rr::GenericVec4(tcu::Vec4(0, 0, 0, 1))) in ReferenceContext()
3700 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, 0, 0, 1)); in vertexAttrib1f()
3707 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, y, 0, 1)); in vertexAttrib2f()
3714 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, y, z, 1)); in vertexAttrib3f()
3721 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, y, z, w)); in vertexAttrib4f()
3728 m_currentAttribs[index] = rr::GenericVec4(tcu::IVec4(x, y, z, w)); in vertexAttribI4i()
3735 m_currentAttribs[index] = rr::GenericVec4(tcu::UVec4(x, y, z, w)); in vertexAttribI4ui()
DsglrReferenceContext.hpp955 std::vector<rr::GenericVec4> m_currentAttribs;
/external/deqp/framework/common/
DtcuTexture.hpp266 rr::GenericVec4 borderColor;
/external/deqp/external/vulkancts/framework/vulkan/
DvkImageUtil.cpp2498 static VkBorderColor mapBorderColor (tcu::TextureChannelClass channelClass, const rr::GenericVec4& … in mapBorderColor()