/external/deqp/framework/referencerenderer/ |
D | rrGenericVector.hpp | 50 class GenericVec4 class 61 inline GenericVec4 (void) in GenericVec4() function in rr::GenericVec4 70 explicit GenericVec4 (const tcu::Vector<ScalarType, 4>& value) in GenericVec4() function in rr::GenericVec4 75 GenericVec4& operator= (const GenericVec4& value) in operator =() 85 GenericVec4& operator= (const tcu::Vector<ScalarType, 4>& value) in operator =() 112 inline float* GenericVec4::getAccess<float> () in getAccess() 118 inline const float* GenericVec4::getAccess<float> () const in getAccess() 124 inline deUint32* GenericVec4::getAccess<deUint32> () in getAccess() 130 inline const deUint32* GenericVec4::getAccess<deUint32> () const in getAccess() 136 inline deInt32* GenericVec4::getAccess<deInt32> () in getAccess() [all …]
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D | rrShadingContext.cpp | 29 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec… in FragmentShadingContext()
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D | rrShadingContext.hpp | 40 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec… 42 …const GenericVec4* varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no… 43 GenericVec4* const outputArray; //!< Fragment output array
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D | rrFragmentOperations.hpp | 49 GenericVec4 value; 50 GenericVec4 value1; 54 …Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, deUint32 coverage_, const floa… in Fragment() 63 …Fragment (const tcu::IVec2& pixelCoord_, const GenericVec4& value_, const GenericVec4& value1_, de… in Fragment()
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D | rrPrimitivePacket.hpp | 58 …void EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, in…
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D | rrVertexPacket.hpp | 64 …GenericVec4 outputs[1]; //!< Generic vertex shader outputs - passed to subsequent shader stages.…
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D | rrPrimitivePacket.cpp | 38 void GeometryEmitter::EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* va… in EmitVertex()
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D | rrVertexPacket.cpp | 55 const size_t packetSize = sizeof(VertexPacket) + extraVaryings * sizeof(GenericVec4); in allocArray()
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D | rrVertexAttrib.hpp | 116 GenericVec4 generic; //!< Generic attribute, used if pointer is null.
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D | rrRenderer.cpp | 47 std::vector<GenericVec4> shaderOutputs; 486 const rr::GenericVec4 flatValue = target.getProvokingVertex()->outputs[outputNdx]; in flatshadePrimitiveVertices() 494 const rr::GenericVec4 flatValue = target.getProvokingVertex()->outputs[outputNdx]; in flatshadePrimitiveVertices() 1031 const std::vector<rr::GenericVec4>& fragmentOutputArray, in writeFragmentPackets() 1300 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 392 rr::GenericVec4 mapToFormatColorUnits (const tcu::TextureFormat& texFormat, const tcu::Vec4& normal… in mapToFormatColorUnits() 398 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return rr::GenericVec4(normalizedRange); in mapToFormatColorUnits() 399 …case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: return rr::GenericVec4(normalizedRange * 2.0f -… in mapToFormatColorUnits() 400 …case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: return rr::GenericVec4(texFormatInfo.valueMin + no… in mapToFormatColorUnits() 401 …case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return rr::GenericVec4(tcu::mix(texFormatInfo.valu… in mapToFormatColorUnits() 402 …case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return rr::GenericVec4(tcu::mix(texFormatInfo.va… in mapToFormatColorUnits() 406 return rr::GenericVec4(); in mapToFormatColorUnits() 410 rr::GenericVec4 mapToFormatColorRepresentable (const tcu::TextureFormat& texFormat, const tcu::Vec4… in mapToFormatColorRepresentable() 415 const rr::GenericVec4 inFormatUnits = mapToFormatColorUnits(texFormat, normalizedRange); in mapToFormatColorRepresentable() 436 return rr::GenericVec4(tcu::select(linearized, tcu::Vec4(0.0f), channelMask)); in mapToFormatColorRepresentable() [all …]
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D | es31fGeometryShaderTests.cpp | 525 rr::GenericVec4 outputs[2]; in shadePrimitives() 562 rr::GenericVec4 outputs[2]; in shadePrimitives() 1004 rr::GenericVec4 fragColor; in shadePrimitives() 1012 rr::GenericVec4 fragColor; in shadePrimitives() 1330 rr::GenericVec4 fragColor; in shadePrimitives() 1554 rr::GenericVec4 tipColor; in shadePrimitives() 1555 rr::GenericVec4 baseColor; in shadePrimitives() 1571 rr::GenericVec4 outColor; in shadePrimitives()
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/external/deqp/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 267 …m_fragmentBufferSize] = rr::Fragment(tcu::IVec2(x, y), rr::GenericVec4(color), rr::GenericVec4(col… in render()
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D | glsDrawTest.cpp | 898 …e outType, bool normalized, int stride, int instanceDivisor, const rr::GenericVec4& defaultAttrib,… 927 rr::GenericVec4 m_defaultAttrib; 996 …e outType, bool normalized, int stride, int instanceDivisor, const rr::GenericVec4& defaultAttrib,… in setupArray() 1516 static rr::GenericVec4 generateAttributeValue (int seed, DrawTestSpec::InputType type); 1724 rr::GenericVec4 RandomArrayGenerator::generateAttributeValue (int seed, DrawTestSpec::InputType typ… in generateAttributeValue() 1731 return rr::GenericVec4(generateRandomVec4(random)); in generateAttributeValue() 1734 return rr::GenericVec4(generateRandomIVec4(random)); in generateAttributeValue() 1737 return rr::GenericVec4(generateRandomUVec4(random)); in generateAttributeValue() 1741 return rr::GenericVec4(tcu::Vec4(1, 1, 1, 1)); in generateAttributeValue() 3195 rr::GenericVec4 nullAttribValue; in iterate() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 380 , m_currentAttribs (m_limits.maxVertexAttribs, rr::GenericVec4(tcu::Vec4(0, 0, 0, 1))) in ReferenceContext() 3700 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, 0, 0, 1)); in vertexAttrib1f() 3707 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, y, 0, 1)); in vertexAttrib2f() 3714 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, y, z, 1)); in vertexAttrib3f() 3721 m_currentAttribs[index] = rr::GenericVec4(tcu::Vec4(x, y, z, w)); in vertexAttrib4f() 3728 m_currentAttribs[index] = rr::GenericVec4(tcu::IVec4(x, y, z, w)); in vertexAttribI4i() 3735 m_currentAttribs[index] = rr::GenericVec4(tcu::UVec4(x, y, z, w)); in vertexAttribI4ui()
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D | sglrReferenceContext.hpp | 955 std::vector<rr::GenericVec4> m_currentAttribs;
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 266 rr::GenericVec4 borderColor;
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.cpp | 2498 static VkBorderColor mapBorderColor (tcu::TextureChannelClass channelClass, const rr::GenericVec4& … in mapBorderColor()
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