Searched refs:Geom (Results 1 – 8 of 8) sorted by relevance
51 $Geom = `/sbin/sfdisk -g /dev/$target`;52 chomp $Geom;53 ($Junk,$Temp1) = split(/\: /,$Geom,2);
94 shader->info.Geom.VerticesOut = -1; in _mesa_init_shader()95 shader->info.Geom.InputType = GL_TRIANGLES; in _mesa_init_shader()96 shader->info.Geom.OutputType = GL_TRIANGLE_STRIP; in _mesa_init_shader()292 prog->Geom.UsesEndPrimitive = false; in init_shader_program()293 prog->Geom.UsesStreams = false; in init_shader_program()
2460 dst->info.gs.vertices_in = src->Geom.VerticesIn; in _mesa_copy_linked_program_data()2461 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive; in _mesa_copy_linked_program_data()2462 dst->info.gs.uses_streams = src->Geom.UsesStreams; in _mesa_copy_linked_program_data()
2485 } Geom; member2980 } Geom; member
15 "Geom.",
788 prog->Geom.VerticesIn = num_vertices; in validate_geometry_shader_executable()815 prog->Geom.UsesStreams = emit_vertex.uses_streams(); in validate_geometry_shader_emissions()816 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive(); in validate_geometry_shader_emissions()842 if (prog->Geom.UsesStreams && in validate_geometry_shader_emissions()2022 if (shader->info.Geom.InputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()2025 shader->info.Geom.InputType) { in link_gs_inout_layout_qualifiers()2030 gl_prog->info.gs.input_primitive = shader->info.Geom.InputType; in link_gs_inout_layout_qualifiers()2033 if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()2036 shader->info.Geom.OutputType) { in link_gs_inout_layout_qualifiers()2041 gl_prog->info.gs.output_primitive = shader->info.Geom.OutputType; in link_gs_inout_layout_qualifiers()[all …]
1769 shader->info.Geom.VerticesOut = -1; in set_shader_inout_layout()1783 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()1788 shader->info.Geom.InputType = state->in_qualifier->prim_type; in set_shader_inout_layout()1790 shader->info.Geom.InputType = PRIM_UNKNOWN; in set_shader_inout_layout()1794 shader->info.Geom.OutputType = state->out_qualifier->prim_type; in set_shader_inout_layout()1796 shader->info.Geom.OutputType = PRIM_UNKNOWN; in set_shader_inout_layout()1799 shader->info.Geom.Invocations = 0; in set_shader_inout_layout()1813 shader->info.Geom.Invocations = invocations; in set_shader_inout_layout()
2459 consumer_vertices = prog->Geom.VerticesIn; in assign_varying_locations()