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Searched refs:Geom (Results 1 – 8 of 8) sorted by relevance

/external/ltp/testcases/kernel/fs/fs_maim/
Dmaimparts51 $Geom = `/sbin/sfdisk -g /dev/$target`;
52 chomp $Geom;
53 ($Junk,$Temp1) = split(/\: /,$Geom,2);
/external/mesa3d/src/mesa/main/
Dshaderobj.c94 shader->info.Geom.VerticesOut = -1; in _mesa_init_shader()
95 shader->info.Geom.InputType = GL_TRIANGLES; in _mesa_init_shader()
96 shader->info.Geom.OutputType = GL_TRIANGLE_STRIP; in _mesa_init_shader()
292 prog->Geom.UsesEndPrimitive = false; in init_shader_program()
293 prog->Geom.UsesStreams = false; in init_shader_program()
Dshaderapi.c2460 dst->info.gs.vertices_in = src->Geom.VerticesIn; in _mesa_copy_linked_program_data()
2461 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive; in _mesa_copy_linked_program_data()
2462 dst->info.gs.uses_streams = src->Geom.UsesStreams; in _mesa_copy_linked_program_data()
Dmtypes.h2485 } Geom; member
2980 } Geom; member
/external/icu/icu4c/source/data/brkitr/
Dit.txt15 "Geom.",
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp788 prog->Geom.VerticesIn = num_vertices; in validate_geometry_shader_executable()
815 prog->Geom.UsesStreams = emit_vertex.uses_streams(); in validate_geometry_shader_emissions()
816 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive(); in validate_geometry_shader_emissions()
842 if (prog->Geom.UsesStreams && in validate_geometry_shader_emissions()
2022 if (shader->info.Geom.InputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2025 shader->info.Geom.InputType) { in link_gs_inout_layout_qualifiers()
2030 gl_prog->info.gs.input_primitive = shader->info.Geom.InputType; in link_gs_inout_layout_qualifiers()
2033 if (shader->info.Geom.OutputType != PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
2036 shader->info.Geom.OutputType) { in link_gs_inout_layout_qualifiers()
2041 gl_prog->info.gs.output_primitive = shader->info.Geom.OutputType; in link_gs_inout_layout_qualifiers()
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Dglsl_parser_extras.cpp1769 shader->info.Geom.VerticesOut = -1; in set_shader_inout_layout()
1783 shader->info.Geom.VerticesOut = qual_max_vertices; in set_shader_inout_layout()
1788 shader->info.Geom.InputType = state->in_qualifier->prim_type; in set_shader_inout_layout()
1790 shader->info.Geom.InputType = PRIM_UNKNOWN; in set_shader_inout_layout()
1794 shader->info.Geom.OutputType = state->out_qualifier->prim_type; in set_shader_inout_layout()
1796 shader->info.Geom.OutputType = PRIM_UNKNOWN; in set_shader_inout_layout()
1799 shader->info.Geom.Invocations = 0; in set_shader_inout_layout()
1813 shader->info.Geom.Invocations = invocations; in set_shader_inout_layout()
Dlink_varyings.cpp2459 consumer_vertices = prog->Geom.VerticesIn; in assign_varying_locations()