Searched refs:GetActiveUniform (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.h | 94 …void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
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D | entry_points.cpp | 417 return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); in glGetActiveUniform() 1613 this->glGetActiveUniform = gl::GetActiveUniform; in LibGLESv2exports()
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D | libGLESv2.cpp | 2289 void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, … in GetActiveUniform() function 6430 FUNCTION(GetActiveUniform), in es2GetProcAddress()
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1096 { "glGetActiveUniform", _O(GetActiveUniform) },
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 698 #define glGetActiveUniform MANGLE(GetActiveUniform)
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