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Searched refs:GetActiveUniform (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h94 …void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
Dentry_points.cpp417 return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); in glGetActiveUniform()
1613 this->glGetActiveUniform = gl::GetActiveUniform; in LibGLESv2exports()
DlibGLESv2.cpp2289 void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, … in GetActiveUniform() function
6430 FUNCTION(GetActiveUniform), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1096 { "glGetActiveUniform", _O(GetActiveUniform) },
/external/mesa3d/include/GL/
Dgl_mangle.h698 #define glGetActiveUniform MANGLE(GetActiveUniform)