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Searched refs:GetAttachedShaders (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h95 void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
Dentry_points.cpp422 return gl::GetAttachedShaders(program, maxcount, count, shaders); in glGetAttachedShaders()
1614 this->glGetAttachedShaders = gl::GetAttachedShaders; in LibGLESv2exports()
DlibGLESv2.cpp2327 void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in GetAttachedShaders() function
6434 FUNCTION(GetAttachedShaders), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp978 { "glGetAttachedShaders", _O(GetAttachedShaders) },
/external/mesa3d/include/GL/
Dgl_mangle.h705 #define glGetAttachedShaders MANGLE(GetAttachedShaders)