Searched refs:GetAttachedShaders (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.h | 95 void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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D | entry_points.cpp | 422 return gl::GetAttachedShaders(program, maxcount, count, shaders); in glGetAttachedShaders() 1614 this->glGetAttachedShaders = gl::GetAttachedShaders; in LibGLESv2exports()
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D | libGLESv2.cpp | 2327 void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in GetAttachedShaders() function 6434 FUNCTION(GetAttachedShaders), in es2GetProcAddress()
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 978 { "glGetAttachedShaders", _O(GetAttachedShaders) },
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 705 #define glGetAttachedShaders MANGLE(GetAttachedShaders)
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