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Searched refs:GetBoneWorldMatrix (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.h569 void GetBoneWorldMatrix(
580 PVRTMat4 GetBoneWorldMatrix(
DPVRTModelPOD.cpp2642 void CPVRTModelPOD::GetBoneWorldMatrix( function in CPVRTModelPOD
2678 PVRTMat4 CPVRTModelPOD::GetBoneWorldMatrix( function in CPVRTModelPOD
2683 GetBoneWorldMatrix(mOut,NodeMesh,NodeBone);
4214 in.GetBoneWorldMatrix(pPalette[k], inNode, in.pNode[i32NodeID]);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp814 amBoneWorld[i] = m_Scene.GetBoneWorldMatrix(Node, m_Scene.pNode[i32NodeID]); in DrawSkinnedMesh()