Searched refs:GetComponentsConsumedByType (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.cpp | 435 static unsigned GetComponentsConsumedByType(shader_module const *src, unsigned type, bool strip_arr… in GetComponentsConsumedByType() function 443 return GetComponentsConsumedByType(src, insn.word(3), strip_array_level); in GetComponentsConsumedByType() 447 sum += GetComponentsConsumedByType(src, insn.word(i), false); in GetComponentsConsumedByType() 454 sum += GetComponentsConsumedByType(src, insn.word(i), false); in GetComponentsConsumedByType() 460 return insn.word(3) * GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType() 477 return GetComponentsConsumedByType(src, insn.word(1), false); in GetComponentsConsumedByType() 955 GetComponentsConsumedByType(fs, it_a->second.type_id, false) == 4) in ValidateFsOutputsAgainstRenderPass() 1725 numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits() 1727 numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()
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