Home
last modified time | relevance | path

Searched refs:GetComponentsConsumedByType (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp435 static unsigned GetComponentsConsumedByType(shader_module const *src, unsigned type, bool strip_arr… in GetComponentsConsumedByType() function
443 return GetComponentsConsumedByType(src, insn.word(3), strip_array_level); in GetComponentsConsumedByType()
447 sum += GetComponentsConsumedByType(src, insn.word(i), false); in GetComponentsConsumedByType()
454 sum += GetComponentsConsumedByType(src, insn.word(i), false); in GetComponentsConsumedByType()
460 return insn.word(3) * GetComponentsConsumedByType(src, insn.word(2), false); in GetComponentsConsumedByType()
477 return GetComponentsConsumedByType(src, insn.word(1), false); in GetComponentsConsumedByType()
955 GetComponentsConsumedByType(fs, it_a->second.type_id, false) == 4) in ValidateFsOutputsAgainstRenderPass()
1725 numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()
1727 numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()