Searched refs:GetInputNodeCount (Results 1 – 1 of 1) sorted by relevance
67 static int GetInputNodeCount() { in GetInputNodeCount() function86 if (port >= GetInputNodeCount()) { in SetInputTensorDef()105 if (node_count != GetInputNodeCount()) { in hexagon_controller_SetAllInputTensorDef()166 const int input_node_count = GetInputNodeCount(); in hexagon_controller_ExecuteGraphWithBuffer()335 for (int i = 0; i < GetInputNodeCount(); ++i) { in hexagon_controller_ReleaseNodeDataBuffers()421 if (port >= GetInputNodeCount()) { in hexagon_controller_GetInputNodeDataBuffer()