Searched refs:GetListOfBlocksRequiringSpillOperands (Results 1 – 2 of 2) sorted by relevance
623 GetListOfBlocksRequiringSpillOperands()->Add(block_id.ToInt()); in AddBlockRequiringSpillOperand()626 BitVector* GetListOfBlocksRequiringSpillOperands() const { in GetListOfBlocksRequiringSpillOperands() function
3784 current->TopLevel()->GetListOfBlocksRequiringSpillOperands()->Add( in ResolveControlFlow()3868 top_range->GetListOfBlocksRequiringSpillOperands()->Add( in ConnectRanges()3959 range->GetListOfBlocksRequiringSpillOperands()); in CommitSpillsInDeferredBlocks()3968 range->GetListOfBlocksRequiringSpillOperands()->length(), temp_zone); in CommitSpillsInDeferredBlocks()