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Searched refs:GetPathToDest (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DProfileEstimatorPass.cpp239 const BasicBlock *Dest = GetPath(BB, (*ei).first, p, GetPathToDest); in recurseBasicBlock()
378 const BasicBlock *Dest = GetPath(BB, *bbi, P, GetPathToDest); in runOnFunction()
DProfileInfo.cpp264 if ((Mode & GetPathToDest) && *Succ == Dest) { in GetPath()
294 const BasicBlock *BB = GetPath(newedge.second,oldedge.second,P,GetPathToExit | GetPathToDest); in divertFlow()
897 Dest = GetPath(BB, *NBB, P, GetPathToDest | GetPathWithNewEdges); in repair()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DProfileInfo.h149 GetPathToDest = 4, enumerator