Searched refs:GetPixelShader (Results 1 – 10 of 10) sorted by relevance
193 device->GetPixelShader(&pixelShaderHandle); in Capture()568 device->GetPixelShader(&pixelShaderHandle); in capturePixelShaderStates()
107 long __stdcall GetPixelShader(unsigned long *handle) override;
1477 long Direct3DDevice8::GetPixelShader(unsigned long *handle) in GetPixelShader() function in D3D8::Direct3DDevice8
491 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); in Capture()1107 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); in capturePixelShaderStates()
432 long Direct3DDevice9Ex::GetPixelShader(IDirect3DPixelShader9 **shader) in GetPixelShader() function in D3D9::Direct3DDevice9Ex436 return Direct3DDevice9::GetPixelShader(shader); in GetPixelShader()
165 long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
113 long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
1660 long Direct3DDevice9::GetPixelShader(IDirect3DPixelShader9 **shader) in GetPixelShader() function in D3D9::Direct3DDevice9
341 STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE; in DECLARE_INTERFACE_() local443 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)541 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
266 virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;854 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);981 #define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)1105 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);1248 #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)