Searched refs:GetRenderPassState (Results 1 – 3 of 3) sorted by relevance
645 RENDER_PASS_STATE *CoreChecks::GetRenderPassState(VkRenderPass renderpass) { in GetRenderPassState() function in CoreChecks2060 base_ptr = GetRenderPassState(reinterpret_cast<VkRenderPass &>(object_struct.handle)); in GetStateStructPtrFromObject()4968 RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallValidateDestroyRenderPass()4981 RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallRecordDestroyRenderPass()6273 … "command buffer", GetRenderPassState(pInfo->renderPass), in PreCallValidateBeginCommandBuffer()6289 auto renderPass = GetRenderPassState(pInfo->renderPass); in PreCallValidateBeginCommandBuffer()6357 … cb_state->activeRenderPass = GetRenderPassState(cb_state->beginInfo.pInheritanceInfo->renderPass); in PreCallRecordBeginCommandBuffer()8946 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in ValidateFramebufferCreateInfo()10199 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass()10303 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState()[all …]
458 auto const pRenderPassInfo = GetRenderPassState(pRenderPassBegin->renderPass)->createInfo.ptr(); in VerifyFramebufferAndRenderPassLayouts()461 auto render_pass = GetRenderPassState(pRenderPassBegin->renderPass)->renderPass; in VerifyFramebufferAndRenderPassLayouts()1177 auto renderPass = GetRenderPassState(pRenderPassBegin->renderPass); in TransitionFinalSubpassLayouts()
260 RENDER_PASS_STATE* GetRenderPassState(VkRenderPass renderpass);