Searched refs:GetVertexShaderConstantF (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 559 device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); in Capture() 1219 device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); in captureVertexShaderStates()
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D | Direct3DDevice9Ex.cpp | 572 …long Direct3DDevice9Ex::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, … in GetVertexShaderConstantF() function in D3D9::Direct3DDevice9Ex 576 return Direct3DDevice9::GetVertexShaderConstantF(startRegister, constantData, count); in GetVertexShaderConstantF()
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D | Direct3DDevice9Ex.hpp | 152 …long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned …
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D | Direct3DDevice9.hpp | 133 …long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned …
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D | Direct3DDevice9.cpp | 2101 …long Direct3DDevice9::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, un… in GetVertexShaderConstantF() function in D3D9::Direct3DDevice9
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 253 …virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vec… 841 …HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pCon… 968 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,… 1092 …HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pC… 1235 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(…
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