Searched refs:GlslSource (Results 1 – 9 of 9) sorted by relevance
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkShaderProgram.cpp | 31 GlslSource& GlslSource::operator<< (const glu::ShaderSource& shaderSource) in operator <<() 37 GlslSource& GlslSource::operator<< (const ShaderBuildOptions& buildOptions_) in operator <<() 82 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource) in operator <<()
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D | vkShaderProgram.hpp | 90 struct GlslSource struct 96 GlslSource& operator<< (const glu::ShaderSource& shaderSource); 97 GlslSource& operator<< (const ShaderBuildOptions& buildOptions_); 110 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource);
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D | vkShaderToSpirV.hpp | 48 bool compileGlslToSpirV (const GlslSource& src, std::vector<deUint32>* dst, glu::ShaderProgramInfo…
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D | vkPrograms.hpp | 185 typedef ProgramCollection<GlslSource, ShaderBuildOptions> GlslSourceCollection; 210 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo, const…
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D | vkShaderToSpirV.cpp | 343 bool compileGlslToSpirV (const GlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramI… in compileGlslToSpirV() 365 bool compileGlslToSpirV (const GlslSource&, std::vector<deUint32>*, glu::ShaderProgramInfo*) in compileGlslToSpirV() argument
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D | vkPrograms.cpp | 553 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo, const tc… in buildProgram() 785 ProgramBinary* buildProgram (const GlslSource&, glu::ShaderProgramInfo*, const tcu::CommandLine&) in buildProgram() argument
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktBuildPrograms.cpp | 410 de::PoolArray<BuildHighLevelShaderTask<vk::GlslSource> > buildGlslTasks (&tmpPool); in buildPrograms() 453 …buildGlslTasks.pushBack(BuildHighLevelShaderTask<vk::GlslSource>(progIter.getProgram(), &programs.… in buildPrograms()
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D | vktTestPackage.cpp | 99 vk::ProgramBinary* compileProgram (const vk::GlslSource& source, glu::ShaderProgramInfo* buildInfo,… in compileProgram()
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D | vktShaderLibrary.cpp | 1743 …vk::GlslSource& curSrc = sourceCollection.glslSources.add(getShaderName((glu::ShaderType)shaderTyp… in initPrograms()
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