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Searched refs:GlslSource (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderProgram.cpp31 GlslSource& GlslSource::operator<< (const glu::ShaderSource& shaderSource) in operator <<()
37 GlslSource& GlslSource::operator<< (const ShaderBuildOptions& buildOptions_) in operator <<()
82 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource) in operator <<()
DvkShaderProgram.hpp90 struct GlslSource struct
96 GlslSource& operator<< (const glu::ShaderSource& shaderSource);
97 GlslSource& operator<< (const ShaderBuildOptions& buildOptions_);
110 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource);
DvkShaderToSpirV.hpp48 bool compileGlslToSpirV (const GlslSource& src, std::vector<deUint32>* dst, glu::ShaderProgramInfo…
DvkPrograms.hpp185 typedef ProgramCollection<GlslSource, ShaderBuildOptions> GlslSourceCollection;
210 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo, const…
DvkShaderToSpirV.cpp343 bool compileGlslToSpirV (const GlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramI… in compileGlslToSpirV()
365 bool compileGlslToSpirV (const GlslSource&, std::vector<deUint32>*, glu::ShaderProgramInfo*) in compileGlslToSpirV() argument
DvkPrograms.cpp553 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo, const tc… in buildProgram()
785 ProgramBinary* buildProgram (const GlslSource&, glu::ShaderProgramInfo*, const tcu::CommandLine&) in buildProgram() argument
/external/deqp/external/vulkancts/modules/vulkan/
DvktBuildPrograms.cpp410 de::PoolArray<BuildHighLevelShaderTask<vk::GlslSource> > buildGlslTasks (&tmpPool); in buildPrograms()
453 …buildGlslTasks.pushBack(BuildHighLevelShaderTask<vk::GlslSource>(progIter.getProgram(), &programs.… in buildPrograms()
DvktTestPackage.cpp99 vk::ProgramBinary* compileProgram (const vk::GlslSource& source, glu::ShaderProgramInfo* buildInfo,… in compileProgram()
DvktShaderLibrary.cpp1743 …vk::GlslSource& curSrc = sourceCollection.glslSources.add(getShaderName((glu::ShaderType)shaderTyp… in initPrograms()