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Searched refs:GrPrimTypeRequiresGeometryShaderSupport (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/
DGrGpuCommandBuffer.cpp41 SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) || in draw()
/external/skia/src/gpu/
DGrGpuCommandBuffer.cpp42 SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) || in draw()
/external/skqp/src/gpu/ops/
DGrDrawVerticesOp.cpp611 } while (GrPrimTypeRequiresGeometryShaderSupport(type) && in GR_DRAW_OP_TEST_DEFINE()
/external/skia/src/gpu/ops/
DGrDrawVerticesOp.cpp662 } while (GrPrimTypeRequiresGeometryShaderSupport(type) && in GR_DRAW_OP_TEST_DEFINE()
/external/skqp/include/private/
DGrTypesPriv.h102 static constexpr bool GrPrimTypeRequiresGeometryShaderSupport(GrPrimitiveType type) { in GrPrimTypeRequiresGeometryShaderSupport() function
/external/skia/include/private/
DGrTypesPriv.h102 static constexpr bool GrPrimTypeRequiresGeometryShaderSupport(GrPrimitiveType type) { in GrPrimTypeRequiresGeometryShaderSupport() function