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Searched refs:GrSLPrecision (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/
DGrShaderVar.h50 GrSLPrecision precision = kDefault_GrSLPrecision)
62 GrSLPrecision precision = kDefault_GrSLPrecision)
74 GrSLPrecision precision = kDefault_GrSLPrecision)
85 int arrayCount, GrSLPrecision precision = kDefault_GrSLPrecision)
113 GrSLPrecision precision = kDefault_GrSLPrecision,
137 GrSLPrecision precision = kDefault_GrSLPrecision,
162 GrSLPrecision precision = kDefault_GrSLPrecision,
187 GrSLPrecision precision = kDefault_GrSLPrecision,
265 GrSLPrecision getPrecision() const { return fPrecision; } in getPrecision()
270 void setPrecision(GrSLPrecision p) { fPrecision = p; } in setPrecision()
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DGrShaderVar.cpp40 static inline const char* glsl_precision_string(GrSLPrecision p) { in glsl_precision_string()
/external/skqp/src/gpu/glsl/
DGrGLSLUniformHandler.h48 GrSLPrecision precision,
64 GrSLPrecision precision,
107 GrSLPrecision precision,
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp30 GrSLPrecision precision, in internalAddUniformArray()
75 GrSLPrecision precision = GrSLSamplerPrecision(texture->config()); in addSampler()
DGrGLUniformHandler.h36 GrSLPrecision precision,
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp206 GrSLPrecision precision, in internalAddUniformArray()
271 GrSLPrecision precision = GrSLSamplerPrecision(texture->config()); in addSampler()
DGrVkUniformHandler.h67 GrSLPrecision precision,
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h56 GrSLPrecision precision,
DGrMtlUniformHandler.mm198 GrSLPrecision precision,
263 GrSLPrecision precision = GrSLSamplerPrecision(texture->config());
/external/skqp/include/private/
DGrTypesPriv.h423 enum GrSLPrecision : int { enum
1256 static inline GrSLPrecision GrSLSamplerPrecision(GrPixelConfig config) { in GrSLSamplerPrecision()
/external/skia/include/private/
DGrTypesPriv.h449 enum GrSLPrecision : int { enum
1179 static inline GrSLPrecision GrSLSamplerPrecision(GrPixelConfig config) { in GrSLSamplerPrecision()