Searched refs:GrSLTypeAcceptsPrecision (Results 1 – 2 of 2) sorted by relevance
67 if (shaderCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) { in appendDecl()
628 static inline bool GrSLTypeAcceptsPrecision(GrSLType type) { in GrSLTypeAcceptsPrecision() function