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Searched refs:GrSkSLtoGLSL (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp119 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(gpu()->glContext(), type, in compileAndAttachShaders()
283 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
308 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
330 gs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
DGrGLShaderStringBuilder.cpp63 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, in GrSkSLtoGLSL() function
182 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader()
DGrGLShaderStringBuilder.h17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type,
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp63 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, in GrSkSLtoGLSL() function
182 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader()
DGrGLShaderStringBuilder.h17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type,
DGrGLProgramBuilder.cpp119 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(gpu()->glContext(), type, in compileAndAttachShaders()
338 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
365 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
394 gs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3432 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram()
3441 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram()
3591 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram()
3600 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3404 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram()
3413 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram()
3563 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram()
3572 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()