Searched refs:GrSkSLtoGLSL (Results 1 – 8 of 8) sorted by relevance
/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 119 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(gpu()->glContext(), type, in compileAndAttachShaders() 283 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(gpu()->glContext(), in finalize() 308 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(gpu()->glContext(), in finalize() 330 gs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
|
D | GrGLShaderStringBuilder.cpp | 63 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, in GrSkSLtoGLSL() function 182 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader()
|
D | GrGLShaderStringBuilder.h | 17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type,
|
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 63 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, in GrSkSLtoGLSL() function 182 if (GrSkSLtoGLSL(context, type, skslStrings, lengths, count, settings, &glsl)) { in GrGLPrintShader()
|
D | GrGLShaderStringBuilder.h | 17 std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type,
|
D | GrGLProgramBuilder.cpp | 119 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(gpu()->glContext(), type, in compileAndAttachShaders() 338 std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(gpu()->glContext(), in finalize() 365 std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(gpu()->glContext(), in finalize() 394 gs = GrSkSLtoGLSL(gpu()->glContext(), in finalize()
|
/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3432 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram() 3441 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram() 3591 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram() 3600 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
|
/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 3404 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram() 3413 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram() 3563 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram() 3572 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
|