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Searched refs:HIGH_PRECISION (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
Dglslang_tab.h56 HIGH_PRECISION = 259, enumerator
Dglslang.l103 "highp" { return(HIGH_PRECISION); }
Dglslang.y160 %token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
1018 : HIGH_PRECISION {
Dglslang_lex.cpp1658 { return(HIGH_PRECISION); }
Dglslang_tab.cpp143 HIGH_PRECISION = 259, enumerator
/external/deqp/framework/randomshaders/
DrsgToken.hpp110 HIGH_PRECISION, enumerator
DrsgVariableType.cpp210 case PRECISION_HIGH: str << Token::HIGH_PRECISION; break; in tokenizeShortType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dglslang_tab.cpp.h444 HIGH_PRECISION = 654, enumerator
DScan.cpp398 (*KeywordMap)["highp"] = HIGH_PRECISION; in fillInKeywordMap()
1031 case HIGH_PRECISION: in tokenizeIdentifier()
Dglslang.y243 %token <lex> HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
3189 : HIGH_PRECISION {
Dglslang_tab.cpp522 HIGH_PRECISION = 654, enumerator