Searched refs:HasBoundBindlessImage (Results 1 – 5 of 5) sorted by relevance
1198 sh->Program->sh.HasBoundBindlessImage = true; in _mesa_uniform()1371 if (likely(!prog->sh.HasBoundBindlessImage)) in update_bound_bindless_image_flag()1380 prog->sh.HasBoundBindlessImage = false; in update_bound_bindless_image_flag()
2196 GLboolean HasBoundBindlessImage; member
172 shader->Program->sh.HasBoundBindlessImage = true; in set_opaque_binding()
1035 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage); in write_shader_metadata()1093 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata); in read_shader_metadata()
611 if (likely(!prog->sh.HasBoundBindlessImage)) in st_make_bound_images_resident()