Searched refs:HasFrameStateInput (Results 1 – 6 of 6) sorted by relevance
25 static bool HasFrameStateInput(const Operator* op);27 return HasFrameStateInput(op) ? 1 : 0; in GetFrameStateInputCount()
23 bool OperatorProperties::HasFrameStateInput(const Operator* op) { in HasFrameStateInput() function in v8::internal::compiler::OperatorProperties
164 DCHECK_EQ(false, OperatorProperties::HasFrameStateInput(op)); in BuildSpeculativeOperation()
27 return OperatorProperties::HasFrameStateInput(node->op()) in FrameStateFlagForCall()
639 if (OperatorProperties::HasFrameStateInput(node->op())) { in PrepareFrameState()3385 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode()
261 if (OperatorProperties::HasFrameStateInput(node_->op())) { in ChangeToSpeculativeOperator()