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Searched refs:HasFrameStateInput (Results 1 – 6 of 6) sorted by relevance

/external/v8/src/compiler/
Doperator-properties.h25 static bool HasFrameStateInput(const Operator* op);
27 return HasFrameStateInput(op) ? 1 : 0; in GetFrameStateInputCount()
Doperator-properties.cc23 bool OperatorProperties::HasFrameStateInput(const Operator* op) { in HasFrameStateInput() function in v8::internal::compiler::OperatorProperties
Djs-type-hint-lowering.cc164 DCHECK_EQ(false, OperatorProperties::HasFrameStateInput(op)); in BuildSpeculativeOperation()
Djs-generic-lowering.cc27 return OperatorProperties::HasFrameStateInput(node->op()) in FrameStateFlagForCall()
Dbytecode-graph-builder.cc639 if (OperatorProperties::HasFrameStateInput(node->op())) { in PrepareFrameState()
3385 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode()
Djs-typed-lowering.cc261 if (OperatorProperties::HasFrameStateInput(node_->op())) { in ChangeToSpeculativeOperator()