Searched refs:Height2 (Results 1 – 8 of 8) sorted by relevance
812 img->Height2 = 0; in clear_teximage_fields()871 img->Height2 = 0; in _mesa_init_teximage_fields_ms()873 img->Height2 = 1; in _mesa_init_teximage_fields_ms()883 img->Height2 = height; /* no border */ in _mesa_init_teximage_fields_ms()906 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ in _mesa_init_teximage_fields_ms()907 img->HeightLog2 = _mesa_logbase2(img->Height2); in _mesa_init_teximage_fields_ms()920 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ in _mesa_init_teximage_fields_ms()921 img->HeightLog2 = _mesa_logbase2(img->Height2); in _mesa_init_teximage_fields_ms()927 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ in _mesa_init_teximage_fields_ms()928 img->HeightLog2 = _mesa_logbase2(img->Height2); in _mesa_init_teximage_fields_ms()[all …]
775 t->Image[face][baseLevel]->Height2); in _mesa_test_texobj_completeness()813 height = baseImage->Height2; in _mesa_test_texobj_completeness()854 if (img->Height2 != height) { in _mesa_test_texobj_completeness()856 img->Height2); in _mesa_test_texobj_completeness()
942 GLuint Height2; /**< = Height - 2*Border */ member
480 rb->Height = texImage->Height2; in _mesa_update_texture_renderbuffer()
240 texImage->Height2, in etc_fallback_allocate()288 z * stride * texImage->Height2 / 4; in st_MapTextureImage()529 firstImage->Height2 > 0 && in guess_and_alloc_texture()533 firstImage->Height2, in guess_and_alloc_texture()538 stImage->base.Height2 == u_minify(height, stImage->base.Level) && in guess_and_alloc_texture()546 stImage->base.Height2, in guess_and_alloc_texture()2529 firstImage->base.Height2, in st_finalize_texture()
131 (texImage->Height == 1 || _mesa_is_pow_two(texImage->Height2)) && in _swrast_init_texture_image()
1124 const GLint height = img->Height2; /* without border, power of two */ in sample_2d_nearest()1158 const GLint height = img->Height2; in sample_2d_linear()1223 const GLint height = img->Height2; in sample_2d_linear_repeat()1727 newCoord[1] = v / ((GLfloat) img->Height2); in sample_2d_ewa()1805 dt = vx / ((GLfloat) img->Height2); in sample_2d_footprint()1810 dt = vy / ((GLfloat) img->Height2); in sample_2d_footprint()2026 const GLint height = img->Height2; /* without border, power of two */ in sample_3d_nearest()2059 const GLint height = img->Height2; in sample_3d_linear()2831 const GLint height = img->Height2; /* without border, power of two */ in sample_2d_array_nearest()2865 const GLint height = img->Height2; in sample_2d_array_linear()
3415 th = texImage->Height2; in _mesa_meta_DrawTex()