Searched refs:I830_TEX_UNITS (Results 1 – 4 of 4) sorted by relevance
115 #define I830_TEX_UNITS 4 macro123 GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];124 GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];125 GLuint TexBlendWordsUsed[I830_TEX_UNITS];134 drm_intel_bo *tex_buffer[I830_TEX_UNITS];135 GLuint tex_offset[I830_TEX_UNITS];
100 intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()101 intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS; in i830CreateContext()102 intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; in i830CreateContext()111 ctx->Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()
130 for (i = 0; i < I830_TEX_UNITS; i++) { in i830_render_start()400 for (i = 0; i < I830_TEX_UNITS; i++) { in get_state_size()421 drm_intel_bo *aper_array[3 + I830_TEX_UNITS]; in i830_emit_state()449 for (i = 0; i < I830_TEX_UNITS; i++) in i830_emit_state()534 for (i = 0; i < I830_TEX_UNITS; i++) { in i830_emit_state()574 for (i = 0; i < I830_TEX_UNITS; i++) { in i830_destroy_context()
333 for (i = 0; i < I830_TEX_UNITS && ok; i++) { in i830UpdateTextureState()