Searched refs:IMAGE_BACKING_MODE_SPARSE (Results 1 – 10 of 10) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 96 IMAGE_BACKING_MODE_SPARSE enumerator 2015 const bool sparse = m_backingMode == IMAGE_BACKING_MODE_SPARSE; in initialize() 2990 …sparse", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_SPARSE)); in createMultisampleTests() 2991 …ne_sparse", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_LINE, 1.0f, IMAGE_BACKING_MODE_SPARSE)); in createMultisampleTests() 2992 …px_sparse", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_POINT, 1.0f, IMAGE_BACKING_MODE_SPARSE)); in createMultisampleTests() 2993 …t_sparse", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_POINT, 3.0f, IMAGE_BACKING_MODE_SPARSE)); in createMultisampleTests() 2995 … samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_SPARSE, TEST_MO… in createMultisampleTests() 2996 … samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_SPARSE, TEST_MO… in createMultisampleTests() 2997 …", samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_SPARSE, TEST_MO… in createMultisampleTests() 3009 …leTestParams paramsSparse = {GEOMETRY_TYPE_OPAQUE_TRIANGLE, 1.0f, IMAGE_BACKING_MODE_SPARSE}; in createMultisampleTests() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 1469 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genFragmentShaderSource() 1502 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genFragmentShaderSource() 1535 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genGatherFuncCall() 1616 if (sparseCase == ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE) in genGatherFuncCall() 2460 …s ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)); in init() 2490 …u::Sampler::NEAREST, 0, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)); in init() 2542 …inFilter, magFilter, 0, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)); in init() 2561 … baseLevel, IVec3(64, 64, 3), 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_SPARSE)); in init()
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D | vktShaderRender.cpp | 1545 …const deUint32 sparseFamilyIndex = (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) ? getSpar… in createSamplerUniform() 1567 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform() 1596 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform() 1604 if (m_imageBackingMode != IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform() 1616 if (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) in createSamplerUniform()
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D | vktShaderRender.hpp | 437 IMAGE_BACKING_MODE_SPARSE, enumerator
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D | vktShaderRenderTextureFunctionTests.cpp | 2905 const ImageBackingMode imageBackingMode = IMAGE_BACKING_MODE_SPARSE);
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureCompressedFormatTests.cpp | 248 { "_sparse", TextureBinding::IMAGE_BACKING_MODE_SPARSE } in populateTextureCompressedFormatTests()
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D | vktTextureTestUtil.hpp | 141 IMAGE_BACKING_MODE_SPARSE, enumerator
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D | vktTextureSwizzleTests.cpp | 341 { "_sparse", TextureBinding::IMAGE_BACKING_MODE_SPARSE } in populateTextureSwizzleTests()
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D | vktTextureShadowTests.cpp | 827 { "sparse_", TextureBinding::IMAGE_BACKING_MODE_SPARSE } in populateTextureShadowTests()
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D | vktTextureTestUtil.cpp | 321 const bool sparse = m_backingMode == IMAGE_BACKING_MODE_SPARSE; in updateTextureData()
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